47 lines
2.4 KiB
C#
47 lines
2.4 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResOpenRankPanel( MSG_GuildActivity.ResOpenRankPanel result ){}
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public void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result)
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{
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}
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public void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result)
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{
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}
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public void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result)
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{
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}
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public void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result) { }
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public void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result) { }
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public void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result) { }
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public void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result) { }
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public void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result) { }
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public void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result)
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{
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}
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public void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result) { }
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public void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result) { }
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public void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result) { }
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public void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result)
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{ }
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public void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result) { }
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public void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result) { }
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public void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result) { }
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public void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result) { }
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public void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result) { }
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public void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result) { }
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public void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result) { }
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public void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result) { }
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public void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result) { }
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}
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}
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