48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Core.Asset;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResGodWeaponInit( MSG_GodWeapon.ResGodWeaponInit result ){}
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public void GS2U_ResGodWeaponLevelUp( MSG_GodWeapon.ResGodWeaponLevelUp result ){}
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public void GS2U_ResGodWeaponQualityUp( MSG_GodWeapon.ResGodWeaponQualityUp result ){}
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public void GS2U_ResGodWeaponEquipPartOrActive( MSG_GodWeapon.ResGodWeaponEquipPartOrActive result ){ }
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public void GS2U_ResSceneGodWeaponEquipPart(MSG_GodWeapon.ResSceneGodWeaponEquipPart result)
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{
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////更新模型,1是头,2是身,3是特效
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//if (result.part == 1)
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//{
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// var player = GameCenter.GameSceneSystem.FindEntity<Player>(result.playerid);
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// if (player != null)
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// {
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// player.WeaponHeadModelID = result.modelId;
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// }
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//} else if (result.part == 2)
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//{
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// var player = GameCenter.GameSceneSystem.FindEntity<Player>(result.playerid);
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// if (player != null)
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// {
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// player.WeaponBodyModelID = result.modelId;
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// }
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//}
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//else if (result.part == 3)
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//{
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// var player = GameCenter.GameSceneSystem.FindEntity<Player>(result.playerid);
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// if (player != null)
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// {
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// player.WeaponVFXModelID = result.modelId;
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// }
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//}
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}
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}
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}
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