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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_DevilSeries.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResFollowDeviBoss( MSG_DevilSeries.ResFollowDeviBoss result ){}
public void GS2U_ResOpenDeviBossPanel( MSG_DevilSeries.ResOpenDeviBossPanel result ){ }
public void GS2U_ResEnterDeviBossMap(MSG_DevilSeries.ResEnterDeviBossMap result) { }
public void GS2U_ResCreateDeviBossMapResult( MSG_DevilSeries.ResCreateDeviBossMapResult result ){}
public void GS2U_ResSynDeviBossIntegral( MSG_DevilSeries.ResSynDeviBossIntegral result ){}
public void GS2U_ResDevilCardList(MSG_DevilSeries.ResDevilCardList result) { }
public void GS2U_ResDevilEquipWear(MSG_DevilSeries.ResDevilEquipWear result) { }
public void GS2U_ResDevilCardBreak(MSG_DevilSeries.ResDevilCardBreak result) { }
public void GS2U_ResDevilCardUp(MSG_DevilSeries.ResDevilCardUp result) { }
public void GS2U_ResDevilEquipAdd(MSG_DevilSeries.ResDevilEquipAdd result) { }
public void GS2U_ResDevilEquipDelete(MSG_DevilSeries.ResDevilEquipDelete result) { }
public void GS2U_ResDevilEquipBagInfos(MSG_DevilSeries.ResDevilEquipBagInfos result) { }
public void GS2U_ResDevilEquipSynthesis(MSG_DevilSeries.ResDevilEquipSynthesis result) { }
public void GS2U_ResDevilHunt(MSG_DevilSeries.ResDevilHunt result) { }
public void GS2U_ResDevilHuntPanel(MSG_DevilSeries.ResDevilHuntPanel result) { }
public void GS2U_ResDevilCardFightPoint(MSG_DevilSeries.ResDevilCardFightPoint result) { }
}
}