225 lines
7.5 KiB
C#
225 lines
7.5 KiB
C#
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[RequireComponent (typeof(Camera))]
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[AddComponentMenu ("Image Effects/Bloom and Glow/Bloom (Optimized)")]
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public class BloomOptimized : PostEffectsBase
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{
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public enum Resolution
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{
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Low = 0,
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High = 1,
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}
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public enum BlurType
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{
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Standard = 0,
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Sgx = 1,
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}
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[Range(0.0f, 1.5f)]
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public float threshold = 0.25f;
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[Range(0.0f, 2.5f)]
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public float intensity = 0.75f;
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[Range(0.25f, 5.5f)]
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public float blurSize = 1.0f;
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Resolution resolution = Resolution.Low;
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[Range(1, 4)]
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public int blurIterations = 1;
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public BlurType blurType= BlurType.Standard;
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public Shader bloomMaskShader;
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public Shader fastBloomShader = null;
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private Material fastBloomMaterial = null;
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//<2F>Ƿ<EFBFBD>Mask<73><6B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Bloom
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public bool _useMask;
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private Camera _maskCamera;
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private RenderTexture _maskCameraRenderTex;
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private Camera _selfCamera;
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public override bool CheckResources ()
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{
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CheckSupport (false);
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fastBloomMaterial = CheckShaderAndCreateMaterial (fastBloomShader, fastBloomMaterial);
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if (!isSupported)
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ReportAutoDisable ();
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return isSupported;
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}
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private void MaskCameraRender(ref Camera camera,ref RenderTexture rt, int rtW, int rtH,RenderTextureFormat format)
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{
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if (bloomMaskShader == null)
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{
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bloomMaskShader = Shader.Find("Ares/Bloom/BloomMaskPass");
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if (bloomMaskShader == null)
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{
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Debug.LogError("<22>ҵ<EFBFBD><D2B5><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>Ares/Bloom/BloomMaskPass");
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return;
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}
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}
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if (_selfCamera == null)
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{
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_selfCamera = GetComponent<Camera>();
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}
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if (rt == null)
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{
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rt = RenderTexture.GetTemporary(rtW, rtH, 16, format);
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rt.antiAliasing = 1;
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rt.name = "__WaterRefraction" + GetInstanceID();
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rt.isPowerOfTwo = true;
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rt.hideFlags = HideFlags.DontSave;
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}
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if (camera == null)
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{
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var trans = transform.Find("[BloomMaskCamera]");
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GameObject go;
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if (trans == null)
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{
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go = new GameObject("[BloomMaskCamera]");
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trans = go.transform;
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}
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else
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{
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go = trans.gameObject;
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}
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trans.parent = transform;
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trans.localPosition = Vector3.zero;
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trans.localRotation = Quaternion.identity;
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//<2F><>ȡCamera<72><61><EFBFBD><EFBFBD>
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camera = go.GetComponent<Camera>();
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if (camera == null)
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{
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camera = go.AddComponent<Camera>();
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}
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camera.enabled = false;
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camera.clearFlags = CameraClearFlags.SolidColor;
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camera.backgroundColor = Color.black;
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camera.farClipPlane = _selfCamera.farClipPlane;
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camera.nearClipPlane = _selfCamera.nearClipPlane;
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camera.orthographic = _selfCamera.orthographic;
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camera.fieldOfView = _selfCamera.fieldOfView;
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camera.aspect = _selfCamera.aspect;
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camera.orthographicSize = _selfCamera.orthographicSize;
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camera.SetReplacementShader(bloomMaskShader, "RenderType");
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camera.targetTexture = rt;
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}
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if(camera != null) camera.Render();
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}
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void OnDisable ()
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{
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if (fastBloomMaterial)
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DestroyImmediate (fastBloomMaterial);
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if (_maskCamera != null)
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{
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DestroyImmediate(_maskCamera.gameObject);
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_maskCamera = null;
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}
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if (_maskCameraRenderTex != null)
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{
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RenderTexture.ReleaseTemporary(_maskCameraRenderTex);
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_maskCameraRenderTex = null;
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}
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}
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void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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if (CheckResources() == false)
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{
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Graphics.Blit(source, destination);
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return;
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}
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int divider = resolution == Resolution.Low ? 4 : 2;
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float widthMod = resolution == Resolution.Low ? 0.5f : 1.0f;
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var rtW = source.width / divider;
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var rtH = source.height / divider;
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// mask
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RenderTexture sourceWithMask = null;
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if (_useMask)
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{
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MaskCameraRender(ref _maskCamera, ref _maskCameraRenderTex, rtW, rtH, source.format);
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sourceWithMask = RenderTexture.GetTemporary(rtW, rtH, 0, source.format);
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sourceWithMask.name = "RenderTexture100";
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sourceWithMask.antiAliasing = 1;
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sourceWithMask.filterMode = FilterMode.Bilinear;
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fastBloomMaterial.SetTexture("_BloomMaskTex", _maskCameraRenderTex);
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Graphics.Blit(source, sourceWithMask, fastBloomMaterial, 6);
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}
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else
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{
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sourceWithMask = source;
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}
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// downsample
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RenderTexture rt = RenderTexture.GetTemporary(rtW, rtH, 0, source.format);
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rt.name = "RenderTexture15";
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rt.antiAliasing = 1;
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rt.filterMode = FilterMode.Bilinear;
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fastBloomMaterial.SetVector("_Parameter", new Vector4(blurSize * widthMod, 0.0f, threshold, intensity));
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source.filterMode = FilterMode.Bilinear;
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Graphics.Blit(sourceWithMask, rt, fastBloomMaterial, 1);
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if (_useMask)
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{
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RenderTexture.ReleaseTemporary(sourceWithMask);
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}
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var passOffs= blurType == BlurType.Standard ? 0 : 2;
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for(int i = 0; i < blurIterations; i++)
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{
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fastBloomMaterial.SetVector ("_Parameter", new Vector4 (blurSize * widthMod + (i*1.0f), 0.0f, threshold, intensity));
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// vertical blur
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RenderTexture rt2 = RenderTexture.GetTemporary (rtW, rtH, 0, source.format);
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rt2.name = "RenderTexture16";
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rt2.antiAliasing = 1;
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rt2.filterMode = FilterMode.Bilinear;
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Graphics.Blit (rt, rt2, fastBloomMaterial, 2 + passOffs);
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RenderTexture.ReleaseTemporary (rt);
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rt = rt2;
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// horizontal blur
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rt2 = RenderTexture.GetTemporary (rtW, rtH, 0, source.format);
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rt2.name = "RenderTexture17";
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rt2.antiAliasing = 1;
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rt2.filterMode = FilterMode.Bilinear;
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Graphics.Blit (rt, rt2, fastBloomMaterial, 3 + passOffs);
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RenderTexture.ReleaseTemporary (rt);
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rt = rt2;
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}
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fastBloomMaterial.SetTexture ("_Bloom", rt);
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Graphics.Blit (source, destination, fastBloomMaterial, 0);
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//Graphics.Blit(_maskCameraRenderTex, destination);
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RenderTexture.ReleaseTemporary (rt);
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}
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}
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}
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