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2025-01-25 04:38:09 +08:00
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using FLogger = UnityEngine.Gonbest.MagicCube.FLogger;
namespace Thousandto.Update.Log
{
public delegate void DefaultLog(string msg);
public delegate void WarnLog(string msg);
public delegate void ErrorLog(string msg);
public class UpdateLog
{
public static int LOG_LEVEL = 0;
private static int INFO_LEVEL = 0;
private static int DEBUG_LEVEL = 1;
private static int WARN_LEVEL = 2;
private static int ERROR_LEVEL = 3;
private static StringBuilder _builder = new StringBuilder();
private static string _builderError = "";
private static string _currentLog = "";
private static DefaultLog _defaultLogFunc;
private static WarnLog _warnLogFunc;
private static ErrorLog _errorLogFunc;
private static StreamWriter _swriter = null;
//注册日志回调
public static void RegisterLogCallback(DefaultLog dLog, WarnLog wLog, ErrorLog eLog)
{
_defaultLogFunc = dLog;
_warnLogFunc = wLog;
_errorLogFunc = eLog;
}
public static void DEBUG_LOG(string log)
{
if (LOG_LEVEL <= DEBUG_LEVEL)
{
LOG("DEBUG_LOG: " + log);
if (_defaultLogFunc != null)
{
_defaultLogFunc(log);
}
}
}
public static void ERROR_LOG(string log)
{
if (LOG_LEVEL <= ERROR_LEVEL)
{
LOG("ERROR_LOG: " + log);
_currentLog = "ERROR_LOG: " + log;
_builderError = _currentLog;
if (_errorLogFunc != null)
{
_errorLogFunc(log);
}
}
}
public static void EXCEPTION_LOG(Exception ex)
{
_builderError = ex.Message;
LOG("ERROR_LOG: " + _builderError);
}
public static void INFO_LOG(string log)
{
if (LOG_LEVEL <= INFO_LEVEL)
{
LOG("INFO_LOG: " + log);
if (_defaultLogFunc != null)
{
_defaultLogFunc(log);
}
}
}
public static void WARN_LOG(string log)
{
if (LOG_LEVEL <= WARN_LEVEL)
{
LOG("WARN_LOG: " + log);
if (_warnLogFunc != null)
{
_warnLogFunc(log);
}
}
}
private static void LOG(string log)
{
FLogger.Log(log);
}
}
}