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2025-01-25 04:38:09 +08:00
#if UNITY_EDITOR
using System.IO;
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace Thousandto.Editor.Test
{
/// <summary>
/// 地形切割工具的辅助类,用于显示各种标线
/// </summary>
[UnityEditor.CustomEditor(typeof(DrawGizmos))]
public class DrawGizmos : MonoBehaviour
{
private List<Action> _actions;
void OnDrawGizmos()
{
if (_actions == null)
return;
for(int i = 0; i < _actions.Count; ++i)
{
if (_actions[i] != null)
_actions[i]();
}
}
public void AddAction(Action action)
{
if (_actions == null)
_actions = new List<Action>();
_actions.Add(action);
}
public void RemoveAction(Action action)
{
if (_actions == null)
return;
if (_actions.IndexOf(action) > 0)
_actions.Remove(action);
}
}
}
#endif