158 lines
4.4 KiB
Plaintext
158 lines
4.4 KiB
Plaintext
|
%YAML 1.1
|
||
|
%TAG !u! tag:unity3d.com,2011:
|
||
|
--- !u!21 &2100000
|
||
|
Material:
|
||
|
serializedVersion: 6
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_Name: map015_jianzu_03d
|
||
|
m_Shader: {fileID: 4800000, guid: 442c7ad167c7e6343a343241f68cbc5b, type: 3}
|
||
|
m_ShaderKeywords: _GONBEST_SHADOW_ON
|
||
|
m_LightmapFlags: 4
|
||
|
m_EnableInstancingVariants: 0
|
||
|
m_DoubleSidedGI: 0
|
||
|
m_CustomRenderQueue: -1
|
||
|
stringTagMap: {}
|
||
|
disabledShaderPasses: []
|
||
|
m_SavedProperties:
|
||
|
serializedVersion: 3
|
||
|
m_TexEnvs:
|
||
|
- _BloomTex:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _BumpMap:
|
||
|
m_Texture: {fileID: 2800000, guid: c697c49f3d244a7b8436d98fa8b1acaf, type: 3}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _DetailAlbedoMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _DetailMask:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _DetailNormalMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _EmissionMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _EnvCube:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _FlowTex:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _MainTex:
|
||
|
m_Texture: {fileID: 2800000, guid: 416e554a53d34deba60e9c1159829309, type: 3}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _MaskTex:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _MetalTex:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _MetallicGlossMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _MetallicTex:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _NoiseBumpMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _NoiseMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _OcclusionMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
- _ParallaxMap:
|
||
|
m_Texture: {fileID: 0}
|
||
|
m_Scale: {x: 1, y: 1}
|
||
|
m_Offset: {x: 0, y: 0}
|
||
|
m_Floats:
|
||
|
- _BloomFactor: 0
|
||
|
- _BrightnessPower: 1
|
||
|
- _BumpScale: 2
|
||
|
- _ColorMultiplier: 1
|
||
|
- _ContrastPower: 1
|
||
|
- _Cutoff: 0.299
|
||
|
- _DayNightTimeRatio: 0
|
||
|
- _DetailNormalMapScale: 1
|
||
|
- _DstBlend: 0
|
||
|
- _EmissiveFactor: 0.917
|
||
|
- _EnvCubeMipLevel: 35.8
|
||
|
- _EnvDiffPower: 0
|
||
|
- _EnvPower: 0.1
|
||
|
- _EnvSpecPower: 0.8
|
||
|
- _EyeAdaptionLevel: 1.005
|
||
|
- _FlashSpeed: 1
|
||
|
- _FlowSpeed: 1
|
||
|
- _FlowStrength: 1
|
||
|
- _FlowTileCount: 1
|
||
|
- _FlowType: 0
|
||
|
- _FlowUseUV2: 0
|
||
|
- _GlossMapScale: 1
|
||
|
- _Glossiness: 0.673
|
||
|
- _GlossyReflections: 1
|
||
|
- _HDRMax: 0
|
||
|
- _HDRMin: 0.044
|
||
|
- _ISUI: 0
|
||
|
- _Metallic: 0.206
|
||
|
- _Mode: 0
|
||
|
- _NoisePower: 5.95
|
||
|
- _NoiseTiling: 9.56
|
||
|
- _OA: 0.5
|
||
|
- _OcclusionStrength: 1
|
||
|
- _PBR_Roughness: 0.1
|
||
|
- _PRB_Metallic: 0
|
||
|
- _Parallax: 0.02
|
||
|
- _RainFactor: 0.5
|
||
|
- _RainScale: 1
|
||
|
- _RainSpeed: 0.49
|
||
|
- _RainStength: 7.23
|
||
|
- _SaturationPower: 1
|
||
|
- _ShadowDepthBias: 0.001
|
||
|
- _SmoothnessTextureChannel: 0
|
||
|
- _SpecPower: 1
|
||
|
- _SpecularHighlights: 1
|
||
|
- _SpecularPower: 0.58
|
||
|
- _SquareFactor: 0.648
|
||
|
- _SrcBlend: 1
|
||
|
- _UVSec: 0
|
||
|
- _ZWrite: 1
|
||
|
m_Colors:
|
||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _DayNightVector: {r: 0, g: 0, b: 0, a: 0}
|
||
|
- _DiffuseColor: {r: 1, g: 1, b: 1, a: 0}
|
||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||
|
- _FillInLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _FillInLightPos: {r: 0, g: 0, b: 0, a: 0}
|
||
|
- _FlashColor: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _FlowColor: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _FlowColor2: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _HDRColor: {r: 1.6, g: 1.496, b: 1.463, a: 1}
|
||
|
- _LogicColor: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _MainLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||
|
- _MainLightPos: {r: 0, g: 0, b: 0, a: 1}
|
||
|
- _PointLightColor: {r: 0, g: 0, b: 0, a: 0}
|
||
|
- _PointLightPos: {r: 0, g: 0, b: 0, a: 0}
|
||
|
- _SSSColor: {r: 0, g: 0, b: 0, a: 0}
|