Files
Main/Assets/Launcher/Scene/maploding/Materials/map015_jianzu_03d.mat

158 lines
4.4 KiB
Plaintext
Raw Permalink Normal View History

2025-01-25 04:38:09 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: map015_jianzu_03d
m_Shader: {fileID: 4800000, guid: 442c7ad167c7e6343a343241f68cbc5b, type: 3}
m_ShaderKeywords: _GONBEST_SHADOW_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BloomTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: c697c49f3d244a7b8436d98fa8b1acaf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EnvCube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 416e554a53d34deba60e9c1159829309, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseBumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BloomFactor: 0
- _BrightnessPower: 1
- _BumpScale: 2
- _ColorMultiplier: 1
- _ContrastPower: 1
- _Cutoff: 0.299
- _DayNightTimeRatio: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EmissiveFactor: 0.917
- _EnvCubeMipLevel: 35.8
- _EnvDiffPower: 0
- _EnvPower: 0.1
- _EnvSpecPower: 0.8
- _EyeAdaptionLevel: 1.005
- _FlashSpeed: 1
- _FlowSpeed: 1
- _FlowStrength: 1
- _FlowTileCount: 1
- _FlowType: 0
- _FlowUseUV2: 0
- _GlossMapScale: 1
- _Glossiness: 0.673
- _GlossyReflections: 1
- _HDRMax: 0
- _HDRMin: 0.044
- _ISUI: 0
- _Metallic: 0.206
- _Mode: 0
- _NoisePower: 5.95
- _NoiseTiling: 9.56
- _OA: 0.5
- _OcclusionStrength: 1
- _PBR_Roughness: 0.1
- _PRB_Metallic: 0
- _Parallax: 0.02
- _RainFactor: 0.5
- _RainScale: 1
- _RainSpeed: 0.49
- _RainStength: 7.23
- _SaturationPower: 1
- _ShadowDepthBias: 0.001
- _SmoothnessTextureChannel: 0
- _SpecPower: 1
- _SpecularHighlights: 1
- _SpecularPower: 0.58
- _SquareFactor: 0.648
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DayNightVector: {r: 0, g: 0, b: 0, a: 0}
- _DiffuseColor: {r: 1, g: 1, b: 1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FillInLightColor: {r: 1, g: 1, b: 1, a: 1}
- _FillInLightPos: {r: 0, g: 0, b: 0, a: 0}
- _FlashColor: {r: 1, g: 1, b: 1, a: 1}
- _FlowColor: {r: 1, g: 1, b: 1, a: 1}
- _FlowColor2: {r: 1, g: 1, b: 1, a: 1}
- _HDRColor: {r: 1.6, g: 1.496, b: 1.463, a: 1}
- _LogicColor: {r: 1, g: 1, b: 1, a: 1}
- _MainLightColor: {r: 1, g: 1, b: 1, a: 1}
- _MainLightPos: {r: 0, g: 0, b: 0, a: 1}
- _PointLightColor: {r: 0, g: 0, b: 0, a: 0}
- _PointLightPos: {r: 0, g: 0, b: 0, a: 0}
- _SSSColor: {r: 0, g: 0, b: 0, a: 0}