34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
|
Shader "Ares/Entity/Player_Distort"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_Color ("Tint Color", Color) = (1, 1, 1, 1)
|
||
|
_ColorMultiplier("Color Multipler",Range(0,2)) = 1
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_MaskTex ("Mask (R = flow mask)", 2D) = "white" {}
|
||
|
_FlowTex ("Flow (RGB)", 2D) = "black" {}
|
||
|
_FlowNoiseTex ("Flow Distort Noise Tex (RG)", 2D) = "white" {}
|
||
|
_FlowType ("Flow Type:(T<1,T<2,T<3,T>3)", Float) = 0
|
||
|
_FlowStrength("FlowStrength",Range(0,2)) = 1
|
||
|
_FlowSpeed ("Flow Speed", Float) = 1.0
|
||
|
_FlowTileCount("Flow Tile Count",Float) = 1
|
||
|
_FlowColor ("Flow Color", Color) = (1, 1, 1, 1)
|
||
|
_FlowColor2 ("Flow Color2", Color) = (1, 1, 1, 1)
|
||
|
_FlowForceX ("Flow Strength X", range (0,1)) = 0.1
|
||
|
_FlowForceY ("Flow Strength Y", range (0,1)) = 0.1
|
||
|
_FlowUseUV2 ("FlowUseUV2", Float) = 0
|
||
|
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
|
||
|
_BloomFactor("BloomFactor", float) = 0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
|
||
|
Tags { "RenderType" = "Opaque" "Queue" = "Geometry-50" "GonbestBloomType"="BloomMask"}
|
||
|
LOD 220
|
||
|
UsePass "Gonbest/Legacy/BodyHelper/COMMON&DISTORT"
|
||
|
}
|
||
|
|
||
|
Fallback "Gonbest/FallBack/FBNothing"
|
||
|
}
|