131 lines
3.5 KiB
C#
131 lines
3.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UwaProjScan.Tools;
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using UwaProjScan.Submodules.Shader_Analysis.Build;
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namespace UwaProjScan
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{
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[InitializeOnLoad]
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static class Launcher
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{
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static Launcher()
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{
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ApiCompatibilityUtils.Instance.Setup(ApiCompatibilityImp.Instance);
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}
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[MenuItem("Tools/UWA Scan/Run All Forcedly", false, 1)]
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private static void RunAll()
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{
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Scanner.RunAll();
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}
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[MenuItem("Tools/UWA Scan/Run Seleted Modules", false, 2)]
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private static void Run_Selected_Modules()
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{
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Scanner.Run_Selected_Modules();
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}
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[MenuItem("Tools/UWA Scan/Run Basic Assets Check", false, 3)]
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private static void Run_Basic_Assets_Check()
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{
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Scanner.Run_Basic_Assets_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Scenes Check", false, 4)]
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private static void Run_Scenes_Check()
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{
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Scanner.Run_Scenes_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Global Settings Check", false, 5)]
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private static void Run_Global_Settings_Check()
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{
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Scanner.Run_Global_Settings_Check();
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}
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[MenuItem("Tools/UWA Scan/Run C# Scripts Check", false, 6)]
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private static void Run_CS_Check()
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{
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Scanner.Run_CS_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Lua Scripts Check", false, 7)]
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private static void Run_Lua_Check()
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{
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Scanner.Run_Lua_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Custom Rules", false, 8)]
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private static void Run_Custom_Rules_Check()
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{
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Scanner.Run_Custom_Rules_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Effects Play Check", false, 9)]
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private static void Run_Effects_Play_Check()
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{
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Scanner.Run_Effects_Play_Check();
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}
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[MenuItem("Tools/UWA Scan/Run Shader Analysis", false, 10)]
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private static void Run_Shader_Analysis()
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{
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Scanner.Run_Shader_Analysis();
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}
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[MenuItem("Tools/UWA Scan/Run Art Assets Check", false, 11)]
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private static void Run_Art_Assets_Check()
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{
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Scanner.Run_Art_Assets_Check();
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}
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//[MenuItem("Tools/UWA Scan/Run Assets Reference Check", false, 12)]
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//private static void Run_Assets_Reference_Check()
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//{
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// Scanner.Run_Assets_Reference_Check();
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//}
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}
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static class FixLauncher
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{
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[MenuItem("Tools/UWA Scan/Fix Resource/Fix All", false, 21)]
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private static void FixAll()
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{
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FixerRunner.FixAll();
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}
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[MenuItem("Tools/UWA Scan/Fix Resource/Fix Selected Modules", false, 21)]
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private static void FixSelectedModule()
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{
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FixerRunner.FixSelectedModules();
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}
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[MenuItem("Tools/UWA Scan/Fix Resource/Fix Global Setting", false, 22)]
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private static void FixGlobalSettings()
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{
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FixerRunner.FixGlobalSettings();
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}
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[MenuItem("Tools/UWA Scan/Fix Resource/Fix Basic Assets", false, 23)]
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private static void FixBasicAssets()
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{
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FixerRunner.FixBasicAssets();
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}
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[MenuItem("Tools/UWA Scan/Fix Resource/Fix Scenes", false, 24)]
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private static void FixScene()
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{
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FixerRunner.FixScenes();
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}
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}
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}
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