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Main/Assets/Editor/DIY/SceneLod/MenuItemsComine.cs

36 lines
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2025-01-25 04:38:09 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace PolyReduction
{
/// <summary>
/// 所有菜单项都从这里出口
/// </summary>
public class MenuItemsComine
{
//任务配置检测的菜单
[MenuItem("Funcell/TestCombine", false, 108)]
public static void Start()
{
//GameObject root = GameObject.Find("TestCombine");
//if (root == null)
// return;
//MeshCombineTest script = root.GetComponent<MeshCombineTest>();
//if (script != null)
//{
// script.Begin();
//}
//else
//{
// script = root.AddComponent<MeshCombineTest>();
// script.Begin();
//}
}
}
}