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Main/Assets/Editor/DIY/SceneLod/MenuItems.cs

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2025-01-25 04:38:09 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace SceneLoad
{
/// <summary>
/// 所有菜单项都从这里出口
/// </summary>
public class SceneLodMenuItems
{
//任务配置检测的菜单
[MenuItem("Funcell/场景LOD", false, 107)]
public static void Start()
{
//MeshSimplifyMainEditor.Init();
}
}
}