208 lines
8.0 KiB
C#
208 lines
8.0 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using Thousandto.Editor.Excel;
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public class CheckInvalidUISpriteEditor : EditorWindow
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{
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[MenuItem("Ares/检查无效的UISprite")]
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static void DoIt()
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{
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var win = (CheckInvalidUISpriteEditor)EditorWindow.GetWindow(typeof(CheckInvalidUISpriteEditor));
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win.Show();
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}
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private string _prefabPath = string.Empty;
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private Dictionary<string, List<string>> _showTexts = new Dictionary<string, List<string>>(65535);
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void OnGUI()
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{
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EditorGUILayout.BeginVertical();
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EditorGUILayout.LabelField("选择路径");
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("需要检测的UIForm路径");
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("浏览", GUILayout.Width(100)))
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{
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_prefabPath = EditorUtility.OpenFolderPanel("Check UIForm Prefab Path", _prefabPath, "");
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}
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if (string.IsNullOrEmpty(_prefabPath))
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{
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EditorGUILayout.LabelField("null...");
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}
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else
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{
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EditorGUILayout.LabelField(_prefabPath);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("检测并导出", GUILayout.Width(100)))
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{
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string excelPath = EditorUtility.SaveFilePanel("Export Excel", "", "InvalidUISprite", "xlsx");
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if (string.IsNullOrEmpty(excelPath))
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return;
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if (string.IsNullOrEmpty(_prefabPath))
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return;
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if (Directory.Exists(_prefabPath))
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{
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_showTexts.Clear();
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var rowCount = 0;
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DirectoryInfo direction = new DirectoryInfo(_prefabPath);
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FileInfo[] files = direction.GetFiles("*.prefab", SearchOption.AllDirectories);
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for (int i = 0; i < files.Length; ++i)
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{
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var path = files[i].FullName.Replace('\\', '/');
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var starIndex = path.IndexOf("/Assets/", 0);
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path = path.Remove(0, starIndex + 1);
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var go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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if (go != null)
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{
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var fileName = files[i].Name;
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fileName = fileName.Replace(".prefab", "");
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var csCodePath = files[i].FullName.Replace('\\', '/');
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csCodePath = csCodePath.Remove(starIndex);
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csCodePath = csCodePath + "/Assets/GameAssets/Resources/GameUI/Form/" + fileName;
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List<string> codeTexts = new List<string>(64);
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if(Directory.Exists(csCodePath))
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{
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DirectoryInfo csdirection = new DirectoryInfo(csCodePath);
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FileInfo[] csFiles = csdirection.GetFiles("*.cs", SearchOption.AllDirectories);
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for (int j = 0; j < csFiles.Length; ++j)
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{
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codeTexts.Add(File.ReadAllText(csFiles[j].FullName));
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}
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}
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var luaCodePath = files[i].FullName.Replace('\\', '/');
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luaCodePath = luaCodePath.Remove(starIndex);
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luaCodePath = luaCodePath + "/Assets/GameAssets/Resources/Lua/UI/Forms/" + fileName;
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if(Directory.Exists(luaCodePath))
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{
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DirectoryInfo luadirection = new DirectoryInfo(luaCodePath);
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FileInfo[] luaFiles = luadirection.GetFiles("*.lua", SearchOption.AllDirectories);
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for (int j = 0; j < luaFiles.Length; ++j)
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{
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codeTexts.Add(File.ReadAllText(luaFiles[j].FullName));
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}
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}
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var sprites = go.GetComponentsInChildren<UISprite>(true);
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for (int j = 0; j < sprites.Length; ++j)
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{
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if(!IsUsedSprite(sprites[j], codeTexts))
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{
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List<string> findList = null;
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if (!_showTexts.TryGetValue(fileName, out findList))
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{
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findList = new List<string>();
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_showTexts.Add(fileName, findList);
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++rowCount;
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}
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findList.Add(FindNodePath(sprites[j].gameObject, fileName));
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++rowCount;
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}
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}
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}
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}
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NormalExcelInfo excelInfo = new NormalExcelInfo();
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excelInfo.Name = "InvalidUISprite";
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excelInfo.Values = new string[rowCount, 2];
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var iter = _showTexts.GetEnumerator();
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int curRow = 0;
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while(iter.MoveNext())
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{
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excelInfo.Values[curRow++, 0] = iter.Current.Key;
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for(int i = 0; i < iter.Current.Value.Count;++ i)
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{
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excelInfo.Values[curRow++, 1] = iter.Current.Value[i];
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}
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}
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ExcelWriter.Write(excelPath, excelInfo);
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_showTexts.Clear();
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}
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}
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}
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private bool IsUsedSprite(UISprite sprite, List<string> codeText)
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{
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var name = sprite.name;
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if (name == "Icon" || name == "Bind")
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return true;
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if (sprite.GetAtlasSprite() == null || !sprite.gameObject.activeSelf)
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{
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string number = string.Empty;
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bool findNumber = false;
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for (int i = 0; i < name.Length; ++i)
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{
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if (name[i] >= '0' && name[i] <= '9')
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{
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number += name[i];
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findNumber = true;
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}
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else if (findNumber)
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{
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break;
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}
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}
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var findText1 = name + "\"";
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var findText2 = string.Empty;
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var findText3 = string.Empty;
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if (!string.IsNullOrEmpty(number))
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{
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findText2 = name.Replace(number, "{0}");
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findText3 = name.Replace(number, "%d");
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}
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//需要检测是否代码有调用
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bool isFind = false;
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for (int k = 0; k < codeText.Count; ++k)
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{
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if (codeText[k].IndexOf(findText1) >= 0)
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{
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isFind = true;
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break;
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}
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if (!string.IsNullOrEmpty(findText2) && codeText[k].IndexOf(findText2) >= 0)
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{
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isFind = true;
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break;
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}
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if (!string.IsNullOrEmpty(findText3) && codeText[k].IndexOf(findText3) >= 0)
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{
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isFind = true;
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break;
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}
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}
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return isFind;
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}
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return true;
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}
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private string FindNodePath(GameObject go, string formName)
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{
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StringBuilder pathSB = new StringBuilder();
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pathSB.Length = 0;
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Transform parent = go.transform;
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while (parent != null && parent.name != formName)
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{
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string cpPath = "/" + parent.gameObject.name;
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pathSB.Insert(0, cpPath);
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parent = parent.transform.parent;
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}
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return pathSB.ToString().TrimStart('/');
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}
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}
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