24 lines
1004 B
C#
24 lines
1004 B
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_G2PReqUniverseWarPanel(MSG_Universe.G2PReqUniverseWarPanel result);
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void GS2U_P2FReqUniverseWarPanel(MSG_Universe.P2FReqUniverseWarPanel result);
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void GS2U_F2GResUniverseWarPanel(MSG_Universe.F2GResUniverseWarPanel result);
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void GS2U_ResUniverseWarPanel(MSG_Universe.ResUniverseWarPanel result);
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void GS2U_ResCareMonster(MSG_Universe.ResCareMonster result);
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void GS2U_ResSynAnger(MSG_Universe.ResSynAnger result);
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void GS2U_ResUpdateMonsterRefresh(MSG_Universe.ResUpdateMonsterRefresh result);
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void GS2U_G2PEnterDaily(MSG_Universe.G2PEnterDaily result);
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void GS2U_P2FOpenBlock(MSG_Universe.P2FOpenBlock result);
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void GS2U_ResDamageRank(MSG_Universe.ResDamageRank result);
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}
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}
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