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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Spirit.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResSpiritInfo(MSG_Spirit.ResSpiritInfo result);
void GS2U_ResCollectEquip(MSG_Spirit.ResCollectEquip result);
void GS2U_ResActiveSpirit(MSG_Spirit.ResActiveSpirit result);
void GS2U_ResUpLevel(MSG_Spirit.ResUpLevel result);
void GS2U_ResUpStar(MSG_Spirit.ResUpStar result);
void GS2U_ResSyncFightPower(MSG_Spirit.ResSyncFightPower result);
}
}