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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Home.cs

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2.5 KiB
C#
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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResHomeInfo(MSG_Home.ResHomeInfo result);
void GS2U_ResHomeVisitorNote(MSG_Home.ResHomeVisitorNote result);
void GS2U_ResHomeVisitorGiftList(MSG_Home.ResHomeVisitorGiftList result);
void GS2U_ResHomeTrimRank(MSG_Home.ResHomeTrimRank result);
void GS2U_ResHomeTrimMatchScore(MSG_Home.ResHomeTrimMatchScore result);
void GS2U_ResRandomHomeTrimTarget(MSG_Home.ResRandomHomeTrimTarget result);
void GS2U_ResHomeDecorate(MSG_Home.ResHomeDecorate result);
void GS2U_ResHomeLevelUp(MSG_Home.ResHomeLevelUp result);
void GS2U_ResHomeFurnitureUpdate(MSG_Home.ResHomeFurnitureUpdate result);
void GS2U_ResHomeTupInfo(MSG_Home.ResHomeTupInfo result);
void GS2U_ResHomeTaskList(MSG_Home.ResHomeTaskList result);
void GS2U_ResTaskUpdate(MSG_Home.ResTaskUpdate result);
void GS2U_ResHomeShopGoods(MSG_Home.ResHomeShopGoods result);
void GS2U_ResUpdateHomeShopGoods(MSG_Home.ResUpdateHomeShopGoods result);
void GS2U_G2SHomeInfo(MSG_Home.G2SHomeInfo result);
void GS2U_G2SAuthHomePem(MSG_Home.G2SAuthHomePem result);
void GS2U_G2SEnterHome(MSG_Home.G2SEnterHome result);
void GS2U_G2SHomeVisitorNote(MSG_Home.G2SHomeVisitorNote result);
void GS2U_G2SHomeVisitorGiftList(MSG_Home.G2SHomeVisitorGiftList result);
void GS2U_G2SSendVisitorGift(MSG_Home.G2SSendVisitorGift result);
void GS2U_G2SHomeTrimRank(MSG_Home.G2SHomeTrimRank result);
void GS2U_G2SHomeTrimMatchScore(MSG_Home.G2SHomeTrimMatchScore result);
void GS2U_G2SRandomHomeTrimTarget(MSG_Home.G2SRandomHomeTrimTarget result);
void GS2U_G2SHomeTrimVote(MSG_Home.G2SHomeTrimVote result);
void GS2U_G2SHomeDecorate(MSG_Home.G2SHomeDecorate result);
void GS2U_G2SHomeLevelUp(MSG_Home.G2SHomeLevelUp result);
void GS2U_S2GEnterHome(MSG_Home.S2GEnterHome result);
void GS2U_F2SHomePlayerInfo(MSG_Home.F2SHomePlayerInfo result);
void GS2U_S2GHomeInfo(MSG_Home.S2GHomeInfo result);
void GS2U_S2GActionTask(MSG_Home.S2GActionTask result);
void GS2U_G2SHomeAddFurniture(MSG_Home.G2SHomeAddFurniture result);
void GS2U_S2FHomeSceneChange(MSG_Home.S2FHomeSceneChange result);
void GS2U_G2SUpdatePlayerInfo(MSG_Home.G2SUpdatePlayerInfo result);
}
}