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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_HolyEquip.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOnlineInit(MSG_HolyEquip.ResOnlineInit result);
void GS2U_ResInlayHolyReuslt(MSG_HolyEquip.ResInlayHolyReuslt result);
void GS2U_ResIntensifyHolyPartResult(MSG_HolyEquip.ResIntensifyHolyPartResult result);
void GS2U_ResUseHolySoulResult(MSG_HolyEquip.ResUseHolySoulResult result);
void GS2U_ResDeleteHoly(MSG_HolyEquip.ResDeleteHoly result);
void GS2U_ResAddHoly(MSG_HolyEquip.ResAddHoly result);
void GS2U_ResHolyEquipFightPower(MSG_HolyEquip.ResHolyEquipFightPower result);
}
}