34 lines
1.6 KiB
C#
34 lines
1.6 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result);
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void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result);
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void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result);
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void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result);
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void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result);
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void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result);
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void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result);
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void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result);
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void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result);
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void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result);
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void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result);
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void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result);
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void GS2U_ResImpeach(MSG_Guild.ResImpeach result);
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void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result);
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void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result);
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void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result);
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void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result);
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void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result);
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void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result);
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void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result);
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}
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}
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