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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_GodWeapon.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResGodWeaponInit(MSG_GodWeapon.ResGodWeaponInit result);
void GS2U_ResGodWeaponLevelUp(MSG_GodWeapon.ResGodWeaponLevelUp result);
void GS2U_ResGodWeaponQualityUp(MSG_GodWeapon.ResGodWeaponQualityUp result);
void GS2U_ResGodWeaponEquipPartOrActive(MSG_GodWeapon.ResGodWeaponEquipPartOrActive result);
void GS2U_ResSceneGodWeaponEquipPart(MSG_GodWeapon.ResSceneGodWeaponEquipPart result);
}
}