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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_GenesisTemple.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_G2PReqGenesisTemplePanel(MSG_GenesisTemple.G2PReqGenesisTemplePanel result);
void GS2U_ResGenesisTemplePanel(MSG_GenesisTemple.ResGenesisTemplePanel result);
void GS2U_G2PReqGenesisTempleTopList(MSG_GenesisTemple.G2PReqGenesisTempleTopList result);
void GS2U_ResGenesisTempleTopList(MSG_GenesisTemple.ResGenesisTempleTopList result);
void GS2U_ResSubmitGenesisStone(MSG_GenesisTemple.ResSubmitGenesisStone result);
void GS2U_ResGenesisScorePanel(MSG_GenesisTemple.ResGenesisScorePanel result);
void GS2U_G2PSubmitCloneOverInfo(MSG_GenesisTemple.G2PSubmitCloneOverInfo result);
void GS2U_P2GSubmitCloneOverInfo(MSG_GenesisTemple.P2GSubmitCloneOverInfo result);
void GS2U_G2PChangeRoleName(MSG_GenesisTemple.G2PChangeRoleName result);
void GS2U_ResWorldLevelInfo(MSG_GenesisTemple.ResWorldLevelInfo result);
void GS2U_ResGenesisTempleCloneInfo(MSG_GenesisTemple.ResGenesisTempleCloneInfo result);
}
}