29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResUseSkill(MSG_Fight.ResUseSkill result);
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void GS2U_ResPlayLockTrajectory(MSG_Fight.ResPlayLockTrajectory result);
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void GS2U_ResPlaySimpleSkillObject(MSG_Fight.ResPlaySimpleSkillObject result);
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void GS2U_ResPlaySkillObject(MSG_Fight.ResPlaySkillObject result);
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void GS2U_ResPlaySelfMove(MSG_Fight.ResPlaySelfMove result);
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void GS2U_ResPlayHitEffect(MSG_Fight.ResPlayHitEffect result);
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void GS2U_ResObjDead(MSG_Fight.ResObjDead result);
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void GS2U_ResHpChange(MSG_Fight.ResHpChange result);
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void GS2U_ResWakanChange(MSG_Fight.ResWakanChange result);
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void GS2U_ResRollMove(MSG_Fight.ResRollMove result);
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void GS2U_ResUpdateFightState(MSG_Fight.ResUpdateFightState result);
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void GS2U_ResUseSkillError(MSG_Fight.ResUseSkillError result);
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void GS2U_ResChangeAttackDirRes(MSG_Fight.ResChangeAttackDirRes result);
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void GS2U_ResMonsterHpChange(MSG_Fight.ResMonsterHpChange result);
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void GS2U_ResFlyPetCloneAttack(MSG_Fight.ResFlyPetCloneAttack result);
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}
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}
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