36 lines
2.0 KiB
C#
36 lines
2.0 KiB
C#
|
using ProtoBuf;
|
||
|
using Thousandto.Plugins.Common;
|
||
|
|
||
|
namespace Thousandto.Code.Logic.Network
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// 定义消息的回调方法,便于实现
|
||
|
/// </summary>
|
||
|
public partial interface IHandleMsgResult
|
||
|
{
|
||
|
void GS2U_G2PReqEightDiagramsPanel(MSG_EightDiagrams.G2PReqEightDiagramsPanel result);
|
||
|
void GS2U_ResEightDiagramsPanel(MSG_EightDiagrams.ResEightDiagramsPanel result);
|
||
|
void GS2U_G2PReqRankPanel(MSG_EightDiagrams.G2PReqRankPanel result);
|
||
|
void GS2U_ResRankPanel(MSG_EightDiagrams.ResRankPanel result);
|
||
|
void GS2U_G2PReqEnterEightCityMap(MSG_EightDiagrams.G2PReqEnterEightCityMap result);
|
||
|
void GS2U_P2FRepChangeCityMap(MSG_EightDiagrams.P2FRepChangeCityMap result);
|
||
|
void GS2U_F2PResEnterMapSucc(MSG_EightDiagrams.F2PResEnterMapSucc result);
|
||
|
void GS2U_G2PReqTickMapInfo(MSG_EightDiagrams.G2PReqTickMapInfo result);
|
||
|
void GS2U_ResTickMapInfo(MSG_EightDiagrams.ResTickMapInfo result);
|
||
|
void GS2U_F2PPlayerOutCity(MSG_EightDiagrams.F2PPlayerOutCity result);
|
||
|
void GS2U_F2PPlayerToBossHurt(MSG_EightDiagrams.F2PPlayerToBossHurt result);
|
||
|
void GS2U_F2PKillBoss(MSG_EightDiagrams.F2PKillBoss result);
|
||
|
void GS2U_F2PKillPlayer(MSG_EightDiagrams.F2PKillPlayer result);
|
||
|
void GS2U_ResLastTime(MSG_EightDiagrams.ResLastTime result);
|
||
|
void GS2U_P2GSendEightCityRward(MSG_EightDiagrams.P2GSendEightCityRward result);
|
||
|
void GS2U_P2FReqRankPanel(MSG_EightDiagrams.P2FReqRankPanel result);
|
||
|
void GS2U_G2FReqRankPanel(MSG_EightDiagrams.G2FReqRankPanel result);
|
||
|
void GS2U_P2FReqTickRankPanel(MSG_EightDiagrams.P2FReqTickRankPanel result);
|
||
|
void GS2U_P2FReqEightDiagramsPanel(MSG_EightDiagrams.P2FReqEightDiagramsPanel result);
|
||
|
void GS2U_G2FReqEightDiagramsPanel(MSG_EightDiagrams.G2FReqEightDiagramsPanel result);
|
||
|
void GS2U_P2FSendEightCityInfo(MSG_EightDiagrams.P2FSendEightCityInfo result);
|
||
|
void GS2U_F2PSendOverCityInfo(MSG_EightDiagrams.F2PSendOverCityInfo result);
|
||
|
|
||
|
}
|
||
|
}
|