27 lines
1.4 KiB
C#
27 lines
1.4 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResPlayerCommunityInfoSetting(MSG_Community.ResPlayerCommunityInfoSetting result);
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void GS2U_ResPlayerCommunityInfo(MSG_Community.ResPlayerCommunityInfo result);
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void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result);
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void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result);
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void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result);
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void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result);
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void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result);
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void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result);
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void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result);
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void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result);
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void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result);
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void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result);
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void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result);
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}
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}
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