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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_TowerDefense.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResCreateTDBuild( MSG_TowerDefense.ResCreateTDBuild result )
{
}
public void GS2U_ResUpdateTDBuild( MSG_TowerDefense.ResUpdateTDBuild result )
{
}
public void GS2U_ResDeleteTDBuild( MSG_TowerDefense.ResDeleteTDBuild result )
{
}
public void GS2U_ResBirthBossInTDWar( MSG_TowerDefense.ResBirthBossInTDWar result )
{
}
public void GS2U_ResBeginBirthMonster( MSG_TowerDefense.ResBeginBirthMonster result )
{
}
public void GS2U_ResPeopleSoulHuntingCarInfo( MSG_TowerDefense.ResPeopleSoulHuntingCarInfo result )
{
//GameCenter.MapLogicSystem.OnMsgHandle(result);
}
public void GS2U_ResMapBuildInfo(MSG_TowerDefense.ResMapBuildInfo result)
{
//GameCenter.MapLogicSystem.OnMsgHandle(result);
}
}
}