38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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using Thousandto.Cfg.Data;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResTitleInfo( MSG_Title.ResTitleInfo result )
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{
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}
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public void GS2U_ResActiveTitleResult( MSG_Title.ResActiveTitleResult result )
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{
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}
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public void GS2U_ResWearTitle( MSG_Title.ResWearTitle result )
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{
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}
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public void GS2U_ResDownTitle( MSG_Title.ResDownTitle result )
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{
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}
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public void GS2U_ResBroadWearTitle( MSG_Title.ResBroadWearTitle result )
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{
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var player = GameCenter.GameSceneSystem.FindEntity<Player>( result.roleId );
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if( player != null )
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{
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player.PropMoudle.PictureCfg = DeclareTitle.Get( result.id );
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GameCenter.PushFixEvent( LogicEventDefine.EID_EVENT_HUD_UPDATE_HEADINFO, player );
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}
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}
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}
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}
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