55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResGetReward( MSG_StateVip.ResGetReward result )
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{
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//GameCenter.RealmSystem.GS2U_ResGetRealmTaskReward( result );
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}
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public void GS2U_ResStateVipGiftList( MSG_StateVip.ResStateVipGiftList result )
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{
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//GameCenter.RealmSystem.GS2U_ResRealmGiftList( result );
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}
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public void GS2U_ResDelStateVipGift( MSG_StateVip.ResDelStateVipGift result )
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{
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//GameCenter.RealmSystem.GS2U_ResDelRealmGift( result );
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}
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public void GS2U_ResCurrStateVipGift( MSG_StateVip.ResCurrStateVipGift result )
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{
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//GameCenter.RealmSystem.GS2U_ResRealmGift( result );
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}
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public void GS2U_ResPurStateVipGift( MSG_StateVip.ResPurStateVipGift result )
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{
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//GameCenter.RealmSystem.GS2U_ResPurRealmGift( result );
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}
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public void GS2U_ResExpData(MSG_StateVip.ResExpData result)
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{
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}
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public void GS2U_ResStateVip(MSG_StateVip.ResStateVip result)
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{
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//GameCenter.RealmSystem.GS2U_ResRealmTask(result);
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}
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public void GS2U_ResStateVipProgress(MSG_StateVip.ResStateVipProgress result)
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{
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//GameCenter.RealmSystem.GS2U_ResRealmTaskProgress(result);
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}
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public void GS2U_ResStateVipBroadcast(MSG_StateVip.ResStateVipBroadcast result)
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{
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//GameCenter.RealmSystem.GS2U_ResRealmLevelUp(result);
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}
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}
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}
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