214 lines
8.7 KiB
C#
214 lines
8.7 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResScuffleWeekInfo(MSG_Scuffle.ResScuffleWeekInfo result)
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{
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//GameCenter.ScuffleSystem.ResScuffleWeekInfo(result);
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}
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//乱斗副本内部信息
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public void GS2U_ResScuffleBattleReport(MSG_Scuffle.ResScuffleBattleReport result)
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{
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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//乱斗结算界面
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public void GS2U_ResScuffleStatement(MSG_Scuffle.ResScuffleStatement result)
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{
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_ResEnroll(MSG_Scuffle.ResEnroll result)
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{
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//GameCenter.ScuffleSystem.ResEnroll(result);
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}
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public void GS2U_ResReadyEnter(MSG_Scuffle.ResReadyEnter result)
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{
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//GameCenter.ScuffleSystem.ResReadyEnter(result);
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}
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public void GS2U_ResOverRing(MSG_Scuffle.ResOverRing result)
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{
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//结算
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_ResTimeState(MSG_Scuffle.ResTimeState result)
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{
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//状态更新
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_ResCopyMapInfo(MSG_Scuffle.ResCopyMapInfo result)
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{
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//副本信息更新
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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//打开界面返回数据
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public void GS2U_ResOpenKingFights(MSG_Scuffle.ResOpenKingFights result)
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{
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//GameCenter.WZDJSystem.ResOpenKingFights(result);
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}
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//购买次数返回
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public void GS2U_ResBuyKingFightNum(MSG_Scuffle.ResBuyKingFightNum result)
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{
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//GameCenter.WZDJSystem.ResBuyKingFightNum(result);
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}
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//领取功勋奖励返回
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public void GS2U_ResFeatsReward(MSG_Scuffle.ResFeatsReward result)
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{
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//GameCenter.WZDJSystem.ResFeatsReward(result);
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}
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//跨服排行榜
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public void GS2U_ResCrossServerRank(MSG_Scuffle.ResCrossServerRank result)
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{
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//GameCenter.WZDJSystem.ResCrossServerRank(result);
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}
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//每日领取段位奖励返回
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public void GS2U_ResDailyReceive(MSG_Scuffle.ResDailyReceive result)
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{
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//GameCenter.WZDJSystem.ResDailyReceive(result);
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}
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public void GS2U_ResStartMacth(MSG_Scuffle.ResStartMacth result)
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{
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//GameCenter.WZDJSystem.ResStartMacth(result);
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}
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public void GS2U_ResMacthTimeOut(MSG_Scuffle.ResMacthTimeOut result)
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{
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//GameCenter.WZDJSystem.ResMacthTimeOut(result);
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}
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public void GS2U_ResDailyNumReceive(MSG_Scuffle.ResDailyNumReceive result)
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{
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//GameCenter.WZDJSystem.ResDailyNumReceive(result);
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}
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public void GS2U_ResKingFightcloneEnd(MSG_Scuffle.ResKingFightcloneEnd result)
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{
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_G2PReqEnterCopy(MSG_Scuffle.G2PReqEnterCopy result) { }
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public void GS2U_P2GResCrossleMatchSuccess(MSG_Scuffle.P2GResCrossleMatchSuccess result) { }
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public void GS2U_P2GResCrossleMatchFailure(MSG_Scuffle.P2GResCrossleMatchFailure result) { }
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public void GS2U_G2PReqCrossMatch(MSG_Scuffle.G2PReqCrossMatch result) { }
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public void GS2U_G2PReqCrossMatchOff(MSG_Scuffle.G2PReqCrossMatchOff result) { }
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public void GS2U_F2GScuffleCloneEnd(MSG_Scuffle.F2GScuffleCloneEnd result) { }
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public void GS2U_P2GResKingFightCrossRank(MSG_Scuffle.P2GResKingFightCrossRank result) { }
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public void GS2U_F2PReqKingFightEnd(MSG_Scuffle.F2PReqKingFightEnd result) { }
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public void GS2U_F2GKingFightCloneEnd(MSG_Scuffle.F2GKingFightCloneEnd result) { }
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//创建战队返回
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public void GS2U_ResCreateBattleTeam(MSG_Scuffle.ResCreateBattleTeam result)
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{
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//GameCenter.WZLMSystem.ResCreateBattleTeam(result);
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}
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//邀请玩家加入战队,发送消息给玩家
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public void GS2U_ResInvitedJoinBattleTeam(MSG_Scuffle.ResInvitedJoinBattleTeam result)
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{
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//GameCenter.WZLMSystem.ResInvitedJoinBattleTeam(result);
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}
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//转让队长
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public void GS2U_ResTransferLeader(MSG_Scuffle.ResTransferLeader result)
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{
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//GameCenter.WZLMSystem.ResTransferLeader(result);
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}
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//踢出玩家
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public void GS2U_ResKickedOutBattleTeam(MSG_Scuffle.ResKickedOutBattleTeam result)
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{
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//GameCenter.WZLMSystem.ResKickedOutBattleTeam(result);
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}
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//解散队伍通知队伍所有玩家
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public void GS2U_ResDissolutionBattleTeamNotice(MSG_Scuffle.ResDissolutionBattleTeamNotice result)
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{
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//GameCenter.WZLMSystem.ResDissolutionBattleTeamNotice(result);
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}
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//玩家退出队伍
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public void GS2U_ResQuitBattleTeam(MSG_Scuffle.ResQuitBattleTeam result)
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{
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//GameCenter.WZLMSystem.ResQuitBattleTeam(result);
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}
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//队伍信息发送变化推送队伍消息
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public void GS2U_ResSynBattleTeamInfo(MSG_Scuffle.ResSynBattleTeamInfo result)
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{
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//GameCenter.WZLMSystem.ResSynBattleTeamInfo(result);
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}
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//玩家申请战队返回
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public void GS2U_ResApplyJoinBattleTeam(MSG_Scuffle.ResApplyJoinBattleTeam result)
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{
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//GameCenter.WZLMSystem.ResApplyJoinBattleTeam(result);
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}
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//队长打开申请列表
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public void GS2U_ResOpenBattleTeamApplyList(MSG_Scuffle.ResOpenBattleTeamApplyList result)
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{
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//GameCenter.WZLMSystem.ResOpenBattleTeamApplyList(result);
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}
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//玩家加入战队时打开列表
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public void GS2U_ResOpenBattleTeamList(MSG_Scuffle.ResOpenBattleTeamList result)
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{
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//GameCenter.WZLMSystem.ResOpenBattleTeamList(result);
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}
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//玩家领取每日参与的箱子返回
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public void GS2U_ResReceiveRawardBox(MSG_Scuffle.ResReceiveRawardBox result)
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{
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//GameCenter.WZLMSystem.ResReceiveRawardBox(result);
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}
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//玩家打开战队界面返回的界面
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public void GS2U_ResOpenBattleTeamPannel(MSG_Scuffle.ResOpenBattleTeamPannel result)
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{
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//GameCenter.WZLMSystem.ResOpenBattleTeamPannel(result);
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}
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//有玩家加入本战队的时候给队长的提示
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public void GS2U_ResApplyJoinBattleTeamNotice(MSG_Scuffle.ResApplyJoinBattleTeamNotice result)
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{
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//GameCenter.WZLMSystem.ResApplyJoinBattleTeamNotice(result);
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}
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//匹配返回
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public void GS2U_ResMacthRole(MSG_Scuffle.ResMacthRole result)
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{
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//GameCenter.WZLMSystem.ResMacthRole(result);
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}
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//邀请好友列表返回
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public void GS2U_ResFriendList(MSG_Scuffle.ResFriendList result)
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{
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//GameCenter.WZLMSystem.ResFriendList(result);
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}
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//购买次数返回
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public void GS2U_ResBuyKingUnion(MSG_Scuffle.ResBuyKingUnion result)
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{
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// GameCenter.WZLMSystem.ResBuyKingUnion(result);
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}
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//返回领取功勋奖励
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public void GS2U_ResReceiveKingUnionRawarBox(MSG_Scuffle.ResReceiveKingUnionRawarBox result)
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{
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//GameCenter.WZLMSystem.ResReceiveKingUnionRawarBox(result);
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}
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//返回战队排行
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public void GS2U_ResBattleTeamRank(MSG_Scuffle.ResBattleTeamRank result)
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{
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//GameCenter.WZLMSystem.ResBattleTeamRank(result);
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}
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//开始匹配,弹出匹配界面
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public void GS2U_ResBattleTeamMacth(MSG_Scuffle.ResBattleTeamMacth result)
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{
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//GameCenter.WZLMSystem.ResBattleTeamMacth(result);
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}
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//王者联盟副本结算
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public void GS2U_ResBattleTeamCloneEnd(MSG_Scuffle.ResBattleTeamCloneEnd result)
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{
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_F2GKingUnionCloneEnd(MSG_Scuffle.F2GKingUnionCloneEnd result) { }
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public void GS2U_G2PReqBattleTeamRank(MSG_Scuffle.G2PReqBattleTeamRank result) { }
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public void GS2U_G2PReqCrossBattleTeamRank(MSG_Scuffle.G2PReqCrossBattleTeamRank result) { }
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public void GS2U_P2GResCrossBattleTeamRank(MSG_Scuffle.P2GResCrossBattleTeamRank result) { }
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public void GS2U_P2GResBattleTeamMatchSuccess(MSG_Scuffle.P2GResBattleTeamMatchSuccess result) { }
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}
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}
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