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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_GuildActivity.cs

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C#
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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOpenRankPanel( MSG_GuildActivity.ResOpenRankPanel result ){}
public void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result)
{
}
public void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result)
{
}
public void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result)
{
}
public void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result) { }
public void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result) { }
public void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result) { }
public void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result) { }
public void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result) { }
public void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result)
{
}
public void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result) { }
public void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result) { }
public void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result) { }
public void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result)
{ }
public void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result) { }
public void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result) { }
public void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result) { }
public void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result) { }
public void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result) { }
public void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result) { }
public void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result) { }
public void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result) { }
public void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result) { }
}
}