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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_CrossFight.cs

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C#
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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_P2GResFightStart(MSG_CrossFight.P2GResFightStart result){}
public void GS2U_F2PFightRoomState(MSG_CrossFight.F2PFightRoomState result){}
public void GS2U_G2PReqOutFightRoom(MSG_CrossFight.G2PReqOutFightRoom result){}
public void GS2U_P2GOutFightRoom(MSG_CrossFight.P2GOutFightRoom result){}
public void GS2U_ResOutFightRoom(MSG_CrossFight.ResOutFightRoom result){}
public void GS2U_G2FOnEnterMapAgain(MSG_CrossFight.G2FOnEnterMapAgain result){}
public void GS2U_G2FSynPlayerInfo(MSG_CrossFight.G2FSynPlayerInfo result){}
public void GS2U_F2GSynPlayerInfoResult(MSG_CrossFight.F2GSynPlayerInfoResult result){}
public void GS2U_G2FEnterCloneMap(MSG_CrossFight.G2FEnterCloneMap result){}
public void GS2U_F2GEnterCloneMapRes(MSG_CrossFight.F2GEnterCloneMapRes result){}
public void GS2U_G2PCheckCrossInfo(MSG_CrossFight.G2PCheckCrossInfo result){}
public void GS2U_P2GCheckCrossInfoRes(MSG_CrossFight.P2GCheckCrossInfoRes result){}
public void GS2U_G2FSynPowerAttAndFace(MSG_CrossFight.G2FSynPowerAttAndFace result){}
public void GS2U_F2GPlayerOutCrossWorldMap(MSG_CrossFight.F2GPlayerOutCrossWorldMap result){}
public void GS2U_G2FNoticeSynRoleInfo(MSG_CrossFight.G2FNoticeSynRoleInfo result){}
public void GS2U_P2FCreateCityMap(MSG_CrossFight.P2FCreateCityMap result) { }
public void GS2U_G2FSynRobotInfoToHelpBattle(MSG_CrossFight.G2FSynRobotInfoToHelpBattle result) { }
public void GS2U_F2GSynRoleFVInfo(MSG_CrossFight.F2GSynRoleFVInfo result) { }
public void GS2U_P2FCloseMap(MSG_CrossFight.P2FCloseMap result) { }
}
}