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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Community.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResPlayerCommunityInfoSetting( MSG_Community.ResPlayerCommunityInfoSetting result ){}
public void GS2U_ResPlayerCommunityInfo( MSG_Community.ResPlayerCommunityInfo result ){}
public void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result) { }
public void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result) { }
public void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result) { }
public void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result) { }
public void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result) { }
public void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result) { }
public void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result) { }
public void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result) { }
public void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result) { }
public void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result) { }
public void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result) { }
}
}