Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Backend.cs

90 lines
3.2 KiB
C#
Raw Permalink Normal View History

2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResActivityClientInfo(MSG_Backend.ResActivityClientInfo result)
{
}
public void GS2U_ResIsActivityCanGet(MSG_Backend.ResIsActivityCanGet result)
{
}
public void GS2U_ResGetActivityRewardSuccess(MSG_Backend.ResGetActivityRewardSuccess result)
{
}
public void GS2U_ResActivitySendToFriendSuccess(MSG_Backend.ResActivitySendToFriendSuccess result)
{
}
public void GS2U_ResFuncOpenList(MSG_Backend.ResFuncOpenList result)
{
GameCenter.MainFunctionSystem.GS2U_ResFuncOpenList(result);
}
public void GS2U_ResSwitchFunction(MSG_Backend.ResSwitchFunction result)
{
GameCenter.MainFunctionSystem.ResSwitchFunction(result);
}
public void GS2U_ResOpenPaySendItemPanel(MSG_Backend.ResOpenPaySendItemPanel result)
{
}
public void GS2U_ResPaySendItemClientInfo(MSG_Backend.ResPaySendItemClientInfo result)
{
}
public void GS2U_ResGetDailyRechargeReward(MSG_Backend.ResGetDailyRechargeReward result)
{
}
public void GS2U_G2PReqCrossRank(MSG_Backend.G2PReqCrossRank result) { }
public void GS2U_G2PReqCrossRankDataIsReceive(MSG_Backend.G2PReqCrossRankDataIsReceive result) { }
public void GS2U_P2GResCrossRankIsReceive(MSG_Backend.P2GResCrossRankIsReceive result) { }
public void GS2U_G2PReqCrossRankData(MSG_Backend.G2PReqCrossRankData result) { }
public void GS2U_P2GResCrossRankData(MSG_Backend.P2GResCrossRankData result) { }
public void GS2U_ResFuncOpenRoleInfo(MSG_Backend.ResFuncOpenRoleInfo result)
{
VariableSystem.ResFuncOpenRoleInfo(result);
}
public void GS2U_ResCrossActivityClientInfo(MSG_Backend.ResCrossActivityClientInfo result)
{
}
public void GS2U_ResRewardAgainResult(MSG_Backend.ResRewardAgainResult result)
{
}
public void GS2U_ResFirstKillOpenState(MSG_Backend.ResFirstKillOpenState result)
{
}
public void GS2U_ResActivityRemainTime(MSG_Backend.ResActivityRemainTime result)
{
}
public void GS2U_ResTimeLimitGift(MSG_Backend.ResTimeLimitGift result)
{
}
public void GS2U_ResCloudBuy(MSG_Backend.ResCloudBuy result)
{
}
public void GS2U_ResCloudBuyInfo(MSG_Backend.ResCloudBuyInfo result)
{
}
public void GS2U_ResSyncCloudBuy(MSG_Backend.ResSyncCloudBuy result)
{
}
public void GS2U_ResLuckyReward(MSG_Backend.ResLuckyReward result)
{
}
public void GS2U_ResFuncOpenReward(MSG_Backend.ResFuncOpenReward result)
{
GameCenter.MainFunctionSystem.GS2U_ResFuncOpenReward(result);
}
public void GS2U_P2GNoticeSynData(MSG_Backend.P2GNoticeSynData result)
{
}
}
}