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Main/Assets/Code/Logic/Equipment/ImmortalEquip.cs

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2025-01-25 04:38:09 +08:00
//**********************************************//
//作者:#何健#
//日期:#2020.02.13#
//简述:#装备数据结构#
//*********************************************//
using UnityEngine;
using System;
using System.Collections.Generic;
using Thousandto.Cfg.Data;
using Thousandto.Code.Global;
using Thousandto.Code.Center;
using MSG_ImmortalEquip;
namespace Thousandto.Code.Logic
{
/// <summary>
/// 类Equipment说明
/// </summary>
public class ImmortalEquip: ItemBase
{
#region//静态变量
#endregion
#region //私有变量
private DeclareEquip _equip; //装备表数据
private uint _power;
//基础属性
private Dictionary<int, ulong> _baseAttrs;
private Dictionary<int, ulong> _specialAttrs;
private MSG_backpack.ItemInfo _itemInfoFromServer;
#endregion
#region //属性
public DeclareEquip ItemInfo
{
get
{
return _equip;
}
}
#endregion
#region//继承父类
public override bool Initialization()
{
base.Initialization();
_equip = DeclareEquip.Get( CfgID );
if (_equip == null)
{
//Debug.LogError("equip info initialization declareequip is null id = " + CfgID);
}
return true;
}
public override void UnInitialization()
{
_baseAttrs.Clear();
}
public override int GetItemType()
{
return ItemType.ImmortalEquip;
}
public override string GetName()
{
string ret = "";
if (null != ItemInfo)
{
ret = ItemInfo.Name;
}
return ret;
}
public override int GetIcon()
{
int ret = -1;
if (ItemInfo != null)
ret = ItemInfo.Icon;
return ret;
}
public override int GetEffect()
{
int ret = -1;
if (ItemInfo != null)
ret = ItemInfo.Effect;
return ret;
}
public override int GetQuality()
{
int ret = -1;
if (ItemInfo != null)
ret = ItemInfo.Quality;
return ret;
}
public override int GetStarNum()
{
var ret = 0;
if (ItemInfo != null)
ret = ItemInfo.DiamondNumber;
return ret;
}
public override string GetOcc()
{
if (ItemInfo != null)
{
return ItemInfo.Gender;
}
return "";
}
public override int GetPart()
{
var ret = -1;
if (ItemInfo != null)
ret = ItemInfo.Part;
return ret;
}
public override int GetGrade()
{
var ret = 0;
if (ItemInfo != null)
ret = ItemInfo.Grade;
return ret;
}
public override uint GetPower()
{
return _power;
}
public override bool IsCanUse( int useType = ItemOpertion.Use )
{
return base.IsCanUse( useType );
}
public override bool CheckLevel( int level )
{
return ItemInfo.Level <= level;
}
public override bool CheackOcc( int sex )
{
if (Occ.IndexOf("9") >= 0)
return true;
bool ret = false;
if (ItemInfo.Gender.IndexOf(sex.ToString()) >= 0)
{
ret = true;
}
else
{
ret = false;
}
return ret;
}
public override bool CheckBetterThanDress()
{
var dressEquip = GameCenter.EquipmentSystem.GetPlayerDressBackEquip(Part);
if(dressEquip != null)
{
return Power > dressEquip.Power;
}
return true;
}
public override bool CheckCanEquip()
{
var lp = GameCenter.GameSceneSystem.GetLocalPlayer();
if(lp != null)
{
return CheackOcc((int)lp.Occ) && CheckLevel(lp.Level) && !isTimeOut();
}
return false;
}
public override bool CheckClass()
{
//if (Occ == 9)
// return true;
//LocalPlayer p = GameCenter.GameSceneSystem.GetLocalPlayer();
//if (p != null)
//{
// int curID = ((int)p.Occ + 1) * 1000 + p.GradeLevel;
// if (curID >= ItemInfo.Classlevel)
// {
// return true;
// }
// else
// {
// return false;
// }
//}
//return false;
return true;
}
public override bool isTimeOut()
{
return base.isTimeOut();
}
public override bool IsNeedSecond( int useType = ItemOpertion.Use )
{
bool ret= false;
if (ItemInfo == null)
{
return false;
}
switch ( useType )
{
case ItemOpertion.Use:
ret = ItemInfo.Quality >= 4; //紫色以上装备就需要提示
break;
case ItemOpertion.Split:
ret = false;
break;
case ItemOpertion.Sell:
case ItemOpertion.Stall:
case ItemOpertion.Resolve:
ret = ItemInfo.Quality >= 4; //紫色以上装备就需要提示
break;
}
return ret;
}
public override bool IsUsedInBatches()
{
return false;
}
//检测是否可以上架
public override bool CanAuction()
{
if (!GameCenter.MainFunctionSystem.FunctionIsVisible(FunctionStartIdCode.Auchtion))
return false;
if (IsBind)
return false;
if (ItemInfo.AuctionMaxPrice == 0)
return false;
return true;
}
//使用物品
public override void UseItem()
{
if (CheckCanEquip())
{
ReqInlayImmortalEquip msg = new ReqInlayImmortalEquip();
msg.UID = DBID;
msg.Send();
}
else
GameCenter.MsgPromptSystem.ShowPrompt(DeclareMessageString.Get(DeclareMessageString.C_EQUIP_WEAR_FIALD));
}
//获取和已穿戴装备的战斗力差
public override int GetDressPowerDiff()
{
var dressEquip = GameCenter.EquipmentSystem.GetPlayerDressEquip(Part);
if (dressEquip != null)
{
return (int)Power - (int)dressEquip.Power;
}
return (int)Power;
}
#endregion
#region//公共接口
public ImmortalEquip( MSG_backpack.ItemInfo info ):
base(info)
{
Initialization();
SetAttribute();
_itemInfoFromServer = info;
}
public ImmortalEquip( ImmortalEquip info ):
base(info)
{
Initialization();
SetAttribute();
}
public string ToProtoBufferBytes()
{
byte[] bytes = Plugins.Common.ProtoBufUtils.Serialize(_itemInfoFromServer);
return Convert.ToBase64String(bytes);
}
public static ImmortalEquip ToEquipment(string str)
{
ImmortalEquip result;
byte[] message = Convert.FromBase64String(str);
MSG_backpack.ItemInfo itemInfo = new MSG_backpack.ItemInfo();
Plugins.Common.ProtoBufUtils.Deserialize(itemInfo, message);
result = new ImmortalEquip(itemInfo);
return result;
}
public ImmortalEquip(int id) :
base(id)
{
Initialization();
SetAttribute();
}
/// <summary>
/// 获取装备的最基本的属性值
/// </summary>
/// <returns>属性类型,属性值</returns>
public Dictionary<int , ulong> GetBaseAttribute()
{
if (_baseAttrs != null)
return _baseAttrs;
return new Dictionary<int, ulong>();
}
/// <summary>
/// 获取装备的最基本的属性值
/// </summary>
/// <returns>属性类型,属性值</returns>
public Dictionary<int, ulong> GetSpecialAttribute()
{
if (_specialAttrs != null)
return _specialAttrs;
return new Dictionary<int, ulong>();
}
//是否有效
public override bool IsValid()
{
return _equip != null;
}
#endregion
#region//私有方法
/// <summary>
/// 计算当前装备的属性值
/// </summary>
/// <param name="level"></param>
/// <returns>属性类型,增加的属性值</returns>
private void SetAttribute()
{
if (Equipment.EquipBaseAttDic == null)
{
Equipment.EquipBaseAttDic = new Dictionary<int, Dictionary<int, ulong>>(512);
}
if (_equip == null) return;
if (Equipment.EquipBaseAttDic.ContainsKey(_equip.Id))
{
_baseAttrs = Equipment.EquipBaseAttDic[_equip.Id];
}
else
{
if (_baseAttrs == null)
_baseAttrs = new Dictionary<int, ulong>();
_baseAttrs.Clear();
var attrsArr = _equip.Attribute1.Split(GameDefine.SplitSemicolon, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < attrsArr.Length; i++)
{
string[] attrs = attrsArr[i].Split(GameDefine.SplitUnderline, StringSplitOptions.RemoveEmptyEntries);
if (attrs.Length == 2)
{
int iType = int.Parse(attrs[0]);
int baseAttr = int.Parse(attrs[1]);
if (_baseAttrs.ContainsKey(iType))
continue;
_baseAttrs.Add(iType, (ulong)baseAttr);
}
}
//将属性缓存起来下次使用的时候不会再次GC
Equipment.EquipBaseAttDic[_equip.Id] = _baseAttrs;
}
if (Equipment.EquipSpecialAttDic == null)
{
Equipment.EquipSpecialAttDic = new Dictionary<int, Dictionary<int, ulong>>(512);
}
if (Equipment.EquipSpecialAttDic.ContainsKey(_equip.Id))
{
_specialAttrs = Equipment.EquipSpecialAttDic[_equip.Id];
}
else
{
if (_specialAttrs == null)
_specialAttrs = new Dictionary<int, ulong>();
_specialAttrs.Clear();
var attrsArr = _equip.Attribute2.Split(GameDefine.SplitSemicolon, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < attrsArr.Length; i++)
{
string[] attrs = attrsArr[i].Split(GameDefine.SplitUnderline, StringSplitOptions.RemoveEmptyEntries);
if (attrs.Length == 2)
{
int iType = int.Parse(attrs[0]);
int baseAttr = int.Parse(attrs[1]);
if (_specialAttrs.ContainsKey(iType))
continue;
_specialAttrs.Add(iType, (ulong)baseAttr);
}
}
//将属性缓存起来下次使用的时候不会再次GC
Equipment.EquipSpecialAttDic[_equip.Id] = _specialAttrs;
}
_power = FightPowerHelper.GetPropetryPower(_baseAttrs) + FightPowerHelper.GetPropetryPower(_specialAttrs);
}
#endregion
#region //辅助方法 此为静态方法
//装备的类型名字
public static string GetEquipNameWithType( int iType )
{
string ret = null;
var type = iType;
if (type < 400)
{
if (type == XianJiaType.XianJiaWeapon || (iType - (int)XianJiaType.XianJiaWeapon) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE30);
else if (type == XianJiaType.XianJiaClothes || (iType - (int)XianJiaType.XianJiaClothes) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE31);
else if (type == XianJiaType.XianJiaRing || (iType - (int)XianJiaType.XianJiaRing) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE32);
else if (type == XianJiaType.XianJiaZhenD || (iType - (int)XianJiaType.XianJiaZhenD) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE33);
else if (type == XianJiaType.XianJiaLeftP || (iType - (int)XianJiaType.XianJiaLeftP) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE34);
else if (type == XianJiaType.XianJiaRightP || (iType - (int)XianJiaType.XianJiaRightP) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE35);
else if (type == XianJiaType.XianJiaHelmet || (iType - (int)XianJiaType.XianJiaHelmet) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE36);
else if (type == XianJiaType.XianJiaShoulder || (iType - (int)XianJiaType.XianJiaShoulder) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE37);
else if (type == XianJiaType.XianJiaHuWan || (iType - (int)XianJiaType.XianJiaHuWan) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE38);
else if (type == XianJiaType.XianJiaShouT || (iType - (int)XianJiaType.XianJiaShouT) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE39);
else if (type == XianJiaType.XianJiaNeiCen || (iType - (int)XianJiaType.XianJiaNeiCen) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE40);
else if (type == XianJiaType.XianJiaBelt || (iType - (int)XianJiaType.XianJiaBelt) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE41);
else if (type == XianJiaType.XianJiaLeg || (iType - (int)XianJiaType.XianJiaLeg) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE42);
else if (type == XianJiaType.XianJiaShoe || (iType - (int)XianJiaType.XianJiaShoe) % 14 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE43);
}
else
{
if (type == XianJiaType.YangBaGua || (type - XianJiaType.YangBaGua) % 10 == 0)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE401);
else if (type == XianJiaType.YinBaGua || (type - XianJiaType.YangBaGua) % 10 == 1)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE402);
else if (type == XianJiaType.BaGua1 || (type - XianJiaType.YangBaGua) % 10 == 2)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE403);
else if (type == XianJiaType.BaGua2 || (type - XianJiaType.YangBaGua) % 10 == 3)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE404);
else if (type == XianJiaType.BaGua3 || (type - XianJiaType.YangBaGua) % 10 == 4)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE405);
else if (type == XianJiaType.BaGua4 || (type - XianJiaType.YangBaGua) % 10 == 5)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE406);
else if (type == XianJiaType.BaGua5 || (type - XianJiaType.YangBaGua) % 10 == 6)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE407);
else if (type == XianJiaType.BaGua6 || (type - XianJiaType.YangBaGua) % 10 == 7)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE408);
else if (type == XianJiaType.BaGua7 || (type - XianJiaType.YangBaGua) % 10 == 8)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE409);
else if (type == XianJiaType.BaGua8 || (type - XianJiaType.YangBaGua) % 10 == 9)
ret = Thousandto.Cfg.Data.DeclareMessageString.Get(Thousandto.Cfg.Data.DeclareMessageString.C_IMMORTALEQUIP_TYPE410);
}
return ret;
}
#endregion
}
}