60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
|
|
Shader "Hidden/NatureManufacture Shaders/Splatmap/Standard-AddPassSmoothness" {
|
|
Properties{
|
|
[HideInInspector] _TerrainHolesTexture("Holes Map (RGB)", 2D) = "white" {}
|
|
}
|
|
SubShader {
|
|
Tags {
|
|
"Queue" = "Geometry-99"
|
|
"IgnoreProjector"="True"
|
|
"RenderType" = "Opaque"
|
|
}
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf Standard decal:add vertex:SplatmapVert finalcolor:SplatmapFinalColor finalgbuffer:SplatmapFinalGBuffer fullforwardshadows nometa
|
|
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap forwardadd
|
|
#pragma multi_compile_fog
|
|
#pragma target 3.0
|
|
#include "UnityPBSLighting.cginc"
|
|
|
|
#pragma multi_compile_local __ _ALPHATEST_ON
|
|
#pragma multi_compile_local __ _NORMALMAP
|
|
|
|
#define TERRAIN_SPLAT_ADDPASS
|
|
#define TERRAIN_STANDARD_SHADER
|
|
#define TERRAIN_INSTANCED_PERPIXEL_NORMAL
|
|
#define TERRAIN_SURFACE_OUTPUT SurfaceOutputStandard
|
|
#include "TerrainSplatmapCommon.cginc"
|
|
|
|
half _Metallic0;
|
|
half _Metallic1;
|
|
half _Metallic2;
|
|
half _Metallic3;
|
|
|
|
half _Smoothness0;
|
|
half _Smoothness1;
|
|
half _Smoothness2;
|
|
half _Smoothness3;
|
|
|
|
void surf (Input IN, inout SurfaceOutputStandard o) {
|
|
half4 splat_control;
|
|
half weight;
|
|
fixed4 mixedDiffuse;
|
|
half4 defaultSmoothness = half4(_Smoothness0, _Smoothness1, _Smoothness2, _Smoothness3);
|
|
float3 normal = o.Normal;
|
|
SplatmapMix(IN, defaultSmoothness, splat_control, weight, mixedDiffuse, normal);
|
|
|
|
//o.Albedo = mixedDiffuse.rgb;
|
|
|
|
// o.Smoothness = mixedDiffuse.a;
|
|
//o.Metallic = dot(splat_control, half4(_Metallic0, _Metallic1, _Metallic2, _Metallic3));
|
|
|
|
o.Alpha = weight;
|
|
o.Albedo = mixedDiffuse.a;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
}
|