47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace WorldStreamer2
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{
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public class LocalAreaSettings : ScriptableObject
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{
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/// <summary>
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/// The collections collapsed.
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/// </summary>
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public bool collectionsCollapsed = true;
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/// <summary>
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/// The list size collections.
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/// </summary>
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public int listSizeCollections = 0;
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/// <summary>
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/// The current collections.
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/// </summary>
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public List<SceneCollectionManager> currentCollections = new List<SceneCollectionManager>();
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/// <summary>
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/// The show loading point.
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/// </summary>
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public bool showLoadingPoint = true;
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/// <summary>
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/// The distance from center for scene loading.
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/// </summary>
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public int distanceFromCenter;
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/// <summary>
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/// Is distance meassured in tiles
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/// </summary>
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public bool tiles;
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/// <summary>
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/// The center point for scene loading.
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/// </summary>
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public Vector3 CenterPoint;
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}
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} |