28 lines
851 B
C#
28 lines
851 B
C#
using UnityEngine;
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using System.Collections;
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namespace WorldStreamer2
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{
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/// <summary>
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/// Collider scene.
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/// </summary>
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public class ColliderScene : MonoBehaviour
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{
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/// <summary>
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/// The name of the scene.
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/// </summary>
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public string sceneName;
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/// <summary>
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/// Start this instance adds to world mover and searches for collider streamer prefab.
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/// </summary>
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void Start()
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{
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GameObject.FindGameObjectWithTag(ColliderStreamerManager.COLLIDERSTREAMERMANAGERTAG).GetComponent<ColliderStreamerManager>().AddColliderScene(this);
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//GameObject mover = GameObject.FindGameObjectWithTag (WorldMover.WORLDMOVERTAG);
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//if (mover)
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// mover.GetComponent<WorldMover> ().AddObjectToMove (transform);
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}
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}
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} |