99 lines
4.6 KiB
Plaintext
99 lines
4.6 KiB
Plaintext
__________________________________________________________________________________________
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Package "F Texture Tools"
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Version 1.1.4
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Made by FImpossible Creations - Filip Moeglich
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https://assetstore.unity.com/publishers/37262
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http://www.fimpossiblecreations.pl
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FImpossibleGames@Gmail.com
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__________________________________________________________________________________________
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Youtube: https://www.youtube.com/channel/UCDvDWSr6MAu1Qy9vX4w8jkw
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Twitter (@FimpossibleC): https://twitter.com/FImpossibleC
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Facebook: https://www.facebook.com/FImpossibleCreations
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___________________________________________________
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To use F Texture Tools, click on any texture file in your project with right mouse button,
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then go to "FImpossible Creations (probably at the bottom or top of the list) -> Texture Tools -> And here list of tools
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(Supported formats .jpg, .png, .exr, .tga)
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Check the user manual file for all details!
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__________________________________________________________________________________________
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Description:
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F Texture Tools is a pack of handy tools for use within the Unity Editor.
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With these tools, you can perform common operations on texture files
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right inside the Unity Editor, without switching to different image editing programs.
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The plugin includes Texture Editing Window Tools and Unity File Options.
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In the editing windows, you can adjust the parameters of the algorithms and quickly preview the result,
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allowing you to generate the best texture variant for your use case.
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The plugin features algorithms like Seamless Texture Generator (edges stamp),
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Color Equalizer (delighter+texturizer), Color Replacer (selective color editor),
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RGBA Channel Generator, and other RGBA Channel tools,
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as well as quick file scaling tools (don't get it wrong - it's not an AI upscale, it's basic lanczos scaling).
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This is essentially a group of tools that I found really helpful
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in speeding up my work within the Unity Editor. I hope you'll find them useful too!
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Tools In The Package:
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• Seamless Texture Generator (edges stamp)
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- Possibility to stamp edges using other texture
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• Texture Equalizer (work on too dark/overexposed areas on the texture)
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- Possibility to paint choosen areas with other texture
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• Color Replacer (selective color hue shift / saturation modify)
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• Channeled Generator (Generate png file with selected R G B A channels)
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- Useful for generating single texture files, with different channels for shaders
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- Helper filters per channel, like add/multiply/roughness to smoothness etc.
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• Any texture file to PNG converter
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• Channel inserter (put some texture into R/G/B/A channel of other texture)
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• RGBA Extractor (Extract RGBA channels of selected file into separated grayscale textures)
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• Quick Scale tools (scale to any resolution / scale to power of 2 etc.)
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• Extension function to convert material's textures into PNGs and remove source textures files
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• Full source code included
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• Base class of custom inspector window script, which can be expanded for custom texture editing algorithms (seamless texture generator, texture equalizer and color replacer is using this class as base)
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______________________________________________________________
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Version 1.1.4
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- Reading source pixels is disabling crunch compression and restoring it after texture processing
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- Fixed blur algorithm going out of pixels range in exception cases
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- Curve for extra control on normal map power, basing on the pixels brightness in Normal Map Generator Window
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- Curve for extra control on equalize power, basing on the pixels brightness in Equalize Texture Window
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- Curve for extra control on color replacement power, basing on the pixels brightness in Color Replacer Window
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Version 1.1.3
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- Fixed images height scale adjustment for the 'Channeled Generator' window
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Version 1.1.2
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- Tweaked initial sizes for the tools windows
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Version 1.1.1
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- Added possibility for pre and post blur for normal map generator
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- Added 'Blur Normal Map' option for normal map tool window
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Version 1.1
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- Added Normal Map Tool Window (picture to normal map / DirextX <-> OpenGL conversion)
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- Added Blending Tool Window (blending textures/blending normal maps)
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Version 1.0.0.1
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- Added masking mode to the Color Replacer Window
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- Added 'Extra Factor' parameter to the Color Replacer Window
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- Added texturize mode to the Color Replacer Window
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- Added tiling feature to the texturize modes
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- Added selective channel export toggles for Channels Extractor window
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- Added "Export Grayscale" button for masking modes
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- Now when exporting using "Result As New File" button, will not override previously generated variant image file with same button
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Version 1.0.0
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-Initial version
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