Files
KopMap/Assets/Resources/Material/Scene/020062-1.mat
2025-04-03 02:30:16 +08:00

182 lines
4.9 KiB
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: 020062-1
m_Shader: {fileID: 4800000, guid: 398fe1e50afb281428de05427df32634, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _ALPHA_TEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Control:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DecalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissloveTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 90833812a187d3e41a71851125cf457d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskControlTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UVNoise:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHA_BLEND: 1
- _ALPHA_PREMULTIPLY: 0
- _ALPHA_TEST: 1
- _Alpha: 0
- _AlphaFactor: 1
- _BrightnessRatio: 1
- _BumpScale: 1
- _ColorMask: 15
- _CullMode: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DissloveAmount: 0.1
- _DissloveOutlineStep: 0.1
- _DstBlend: 0
- _ForceX: 0.1
- _ForceY: 0.1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _HeatTime: 0
- _Metallic: 0
- _Metallic0: 0
- _Metallic1: 0
- _Metallic2: 0
- _Metallic3: 0
- _Mode: 1
- _OccludePower: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ReflectionFresnel: 1
- _ReflectionIntensity: 1
- _ReflectionMetallic: 0
- _ReflectionOpacity: 1
- _RenderingMode: 1
- _RimFresnel: 1
- _RimIntensity: 1
- _RimLightFresnel: 1
- _RimLightIntensity: 1
- _Smoothness0: 1
- _Smoothness1: 1
- _Smoothness2: 1
- _Smoothness3: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularIntensity: 1
- _SpecularPower: 1
- _SrcBlend: 1
- _UVCut: 0
- _UVNoiseBias: 0.6
- _UVNoiseIntensity: 0.5
- _UVSec: 0
- _WaveScale: 0.2
- _WaveXFactor: 1
- _WaveYFactor: 1
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DissloveOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlowColor: {r: 1, g: 1, b: 1, a: 1}
- _FlowSpeed: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowSpeed: {r: 0, g: 0, b: 0, a: 0}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _OccludeColor: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TimeControl1: {r: 1, g: 10, b: 0.02, a: 100}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _UVNoiseSpeed: {r: 0, g: 0, b: 0, a: 0}
- _WaveControl1: {r: 1, g: 0.01, b: 0.001, a: 0}