Files
KopMap/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs
2025-04-03 02:30:16 +08:00

1057 lines
37 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.IO;
using System.Security.Cryptography;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using System.Threading;
using UnityEditor.VersionControl;
using System.Text.RegularExpressions;
namespace AmplifyShaderEditor
{
public enum ShaderLoadResult
{
LOADED,
TEMPLATE_LOADED,
FILE_NOT_FOUND,
ASE_INFO_NOT_FOUND,
UNITY_NATIVE_PATHS
}
public class Worker
{
public static readonly object locker = new object();
public void DoWork()
{
while( IOUtils.ActiveThread )
{
if( IOUtils.SaveInThreadFlag )
{
IOUtils.SaveInThreadFlag = false;
lock( locker )
{
IOUtils.SaveInThreadShaderBody = string.Format( IOUtils.ShaderCopywriteMessage, VersionInfo.StaticToString() ) + IOUtils.SaveInThreadShaderBody;
// Add checksum
string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody );
IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum;
// Write to disk
StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName );
try
{
fileWriter.Write( IOUtils.SaveInThreadShaderBody );
Debug.Log( "Saving complete" );
}
catch( Exception e )
{
Debug.LogException( e );
}
finally
{
fileWriter.Close();
}
}
}
}
Debug.Log( "Thread closed" );
}
}
public static class IOUtils
{
public delegate void OnShaderAction( Shader shader , bool isTemplate , string type );
public static OnShaderAction OnShaderSavedEvent;
public static OnShaderAction OnShaderTypeChangedEvent;
public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor v{0}\n// Available at the Unity Asset Store - http://u3d.as/y3X \n";
public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n";
public static readonly string GrabPassBegin = "\t\tGrabPass{ \"";
public static readonly string GrabPassEnd = "\" }\n";
public static readonly string PropertiesBegin = "\tProperties\n\t{\n";
public static readonly string PropertiesEnd = "\t}\n";
public static readonly string PropertiesElement = "\t\t{0}\n";
public static readonly string PropertiesElementsRaw = "{0}\n";
public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n";
public static readonly string InstancedPropertiesHeader = "multi_compile_instancing";
public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE";
public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})";
public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END";
public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})";
public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})";
public static string DotsInstancedDefinesData
{
get
{
if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_13 )
{
return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT({0} , {1})";
}
else if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_12 )
{
return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata{1})";
}
else
{
return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})";
}
}
}
public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})";
public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})";
public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})";
public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})";
public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END";
public static readonly string InstancedPropertiesBeginTabs = "\t\t" + InstancedPropertiesBegin + "\n";
public static readonly string InstancedPropertiesEndTabs = "\t\t" + InstancedPropertiesEnd + "\n";
public static readonly string InstancedPropertiesElementTabs = "\t\t\t" + InstancedPropertiesElement + "\n";
public static readonly string MetaBegin = "defaultTextures:";
public static readonly string MetaEnd = "userData:";
public static readonly string ShaderBodyBegin = "/*ASEBEGIN";
public static readonly string ShaderBodyEnd = "ASEEND*/";
//public static readonly float CurrentVersionFlt = 0.4f;
//public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt;
public static readonly string CHECKSUM = "//CHKSM";
public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID";
public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID";
public static readonly char FIELD_SEPARATOR = ';';
public static readonly char VALUE_SEPARATOR = '=';
public static readonly char LINE_TERMINATOR = '\n';
public static readonly char VECTOR_SEPARATOR = ',';
public static readonly char FLOAT_SEPARATOR = '.';
public static readonly char CLIPBOARD_DATA_SEPARATOR = '|';
public static readonly char MATRIX_DATA_SEPARATOR = '|';
public readonly static string NO_TEXTURES = "<None>";
public static readonly string SaveShaderStr = "Please enter shader name to save";
public static readonly string FloatifyStr = ".0";
// Node parameter names
public const string NodeParam = "Node";
public const string NodePosition = "Position";
public const string NodeId = "Id";
public const string NodeType = "Type";
public const string WireConnectionParam = "WireConnection";
public static readonly uint NodeTypeId = 1;
public static readonly int InNodeId = 1;
public static readonly int InPortId = 2;
public static readonly int OutNodeId = 3;
public static readonly int OutPortId = 4;
public readonly static string DefaultASEDirtyCheckName = "__dirty";
public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1";
public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;";
public readonly static string MaskClipValueName = "_Cutoff";
public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}";
public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};";
public readonly static string ChromaticAberrationProperty = "_ChromaticAberration";
//public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935";
//public static string ASEResourcesPath = "/Plugins/EditorResources/";
//public static string ASEFolderPath;
//public static bool IsShaderFunctionWindow = false;
public static int DefaultASEDirtyCheckId;
// this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them
public static string dataPath;
public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb";
public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73";
public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1";
public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608";
public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb";
public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8";
public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6";
public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e";
public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d";
public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18";
public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b";
public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3";
public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354";
public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c";
public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746";
public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15";
public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d";
public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1";
public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1";
public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0";
public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0";
public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2";
public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0";
public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359";
public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c";
public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e";
public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb";
public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131";
public static Dictionary<string , string> NodeTypeReplacer = new Dictionary<string , string>()
{
{"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"},
{"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"},
{"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"},
{"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"},
{"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"},
{"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"},
{"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"}
};
private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR";
/////////////////////////////////////////////////////////////////////////////
// THREAD IO UTILS
public static bool SaveInThreadFlag = false;
public static string SaveInThreadShaderBody;
public static string SaveInThreadPathName;
public static Thread SaveInThreadMainThread;
public static bool ActiveThread = true;
private static bool UseSaveThread = false;
private static bool Initialized = false;
public static bool FunctionNodeChanged = false;
public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>();
public static Type[] GetTypesInNamespace( Assembly assembly , string nameSpace )
{
return assembly.GetTypes().Where( t => String.Equals( t.Namespace , nameSpace , StringComparison.Ordinal ) ).ToArray();
}
public static List<Assembly> LoadedAssemblies;
public static Type[] GetAssemblyTypesArray()
{
Type[] availableTypes = null;
if( LoadedAssemblies == null )
{
LoadedAssemblies = new List<Assembly>();
try
{
UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor );
for( int i = 0 ; i < assemblies.Length ; i++ )
{
if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) )
{
Assembly assembly = Assembly.Load( assemblies[ i ].name );
LoadedAssemblies.Add( assembly );
Type[] extraTypes = GetTypesInNamespace( assembly , "AmplifyShaderEditor" );
if( extraTypes.Length > 0 )
{
availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat<Type>( extraTypes ).ToArray();
}
}
}
}
catch( Exception e )
{
Debug.LogException( e );
}
}
else
{
int count = LoadedAssemblies.Count;
for( int i = 0 ; i < count ; i++ )
{
Type[] extraTypes = GetTypesInNamespace( LoadedAssemblies[i] , "AmplifyShaderEditor" );
if( extraTypes.Length > 0 )
{
availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat<Type>( extraTypes ).ToArray();
}
}
}
return availableTypes;
}
public static Type GetAssemblyType( string typeName )
{
if( LoadedAssemblies == null )
{
LoadedAssemblies = new List<Assembly>();
try
{
UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor );
for( int i = 0 ; i < assemblies.Length ; i++ )
{
if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) )
{
Assembly assembly = Assembly.Load( assemblies[ i ].name );
LoadedAssemblies.Add( assembly );
Type type = assembly.GetType( typeName );
if( type != null )
return type;
}
}
}
catch( Exception e )
{
Debug.LogException( e );
}
}
else
{
int count = LoadedAssemblies.Count;
for( int i = 0 ; i < count ; i++ )
{
Type type = LoadedAssemblies[i].GetType( typeName );
if( type != null )
return type;
}
}
return null;
}
public static void ClearLoadedAssemblies()
{
if( LoadedAssemblies != null )
{
LoadedAssemblies.Clear();
LoadedAssemblies = null;
}
}
public static void StartSaveThread( string shaderBody , string pathName )
{
if( Provider.enabled && Provider.isActive )
{
Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) );
if( loadedAsset != null )
{
//Task statusTask = Provider.Status( loadedAsset );
//statusTask.Wait();
//if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) )
{
Task checkoutTask = Provider.Checkout( loadedAsset , CheckoutMode.Both );
checkoutTask.Wait();
}
}
}
if( UseSaveThread )
{
if( !SaveInThreadFlag )
{
if( SaveInThreadMainThread == null )
{
Worker worker = new Worker();
SaveInThreadMainThread = new Thread( worker.DoWork );
SaveInThreadMainThread.Start();
Debug.Log( "Thread created" );
}
SaveInThreadShaderBody = shaderBody;
SaveInThreadPathName = pathName;
SaveInThreadFlag = true;
}
}
else
{
SaveTextfileToDisk( shaderBody , pathName );
}
}
////////////////////////////////////////////////////////////////////////////
public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
{
#if UNITY_2021_2_OR_NEWER
var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup );
string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget );
#else
string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
#endif
if( !currData.Contains( AmplifyShaderEditorDefineSymbol ) )
{
if( string.IsNullOrEmpty( currData ) )
{
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, AmplifyShaderEditorDefineSymbol );
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol );
#endif
}
else
{
if( !currData[ currData.Length - 1 ].Equals( ';' ) )
{
currData += ';';
}
currData += AmplifyShaderEditorDefineSymbol;
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData );
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
#endif
}
}
}
public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
{
#if UNITY_2021_2_OR_NEWER
var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup );
string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget );
#else
string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
#endif
if( currData.Contains( AmplifyShaderEditorDefineSymbol ) )
{
currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";" , "" );
currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol , "" );
currData = currData.Replace( AmplifyShaderEditorDefineSymbol , "" );
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData );
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
#endif
}
}
//Adding this attribute so scripting defining symbol can be registered right away so custom nodes using ASE ( under that symbol ) can be caught
// the first time ASE opens
[InitializeOnLoadMethod]
public static void Init()
{
if( !Initialized )
{
Initialized = true;
Preferences.Initialize();
if ( Preferences.Project.DefineSymbol )
SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup );
//Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup ));
//for ( int i = 0; i < BuildTargetGroupValues.Length; i++ )
//{
// if( i != 0 && i != 15 && i != 16 )
// SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) );
//}
DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName );
dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 );
//ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID );
//ASEResourcesPath = ASEFolderPath + ASEResourcesPath;
}
}
public static void DumpTemplateManagers()
{
for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )
{
if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
{
Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() );
}
}
}
public static TemplatesManager FirstValidTemplatesManager
{
get
{
for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )
{
if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
{
return AllOpenedWindows[ i ].TemplatesManagerInstance;
}
}
return null;
}
}
public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function )
{
for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )
{
AllOpenedWindows[ i ].LateRefreshAvailableNodes();
if( AllOpenedWindows[ i ].IsShaderFunctionWindow )
{
if( AllOpenedWindows[ i ].OpenedShaderFunction == function )
{
AllOpenedWindows[ i ].UpdateTabTitle();
}
}
}
}
public static void UpdateIO()
{
int windowCount = AllOpenedWindows.Count;
if( windowCount == 0 )
{
EditorApplication.update -= IOUtils.UpdateIO;
return;
}
for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )
{
if( AllOpenedWindows[ i ] == EditorWindow.focusedWindow )
{
UIUtils.CurrentWindow = AllOpenedWindows[ i ];
}
if( FunctionNodeChanged )
AllOpenedWindows[ i ].CheckFunctions = true;
if( AllOpenedWindows[ i ] == null )
{
AllOpenedWindows.RemoveAt( i );
i--;
}
}
if( FunctionNodeChanged )
FunctionNodeChanged = false;
}
public static void Destroy()
{
ActiveThread = false;
if( SaveInThreadMainThread != null )
{
SaveInThreadMainThread.Abort();
SaveInThreadMainThread = null;
}
}
public static void GetShaderName( out string shaderName , out string fullPathname , string defaultName , string customDatapath )
{
string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath;
fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save" , defaultName , "shader" , SaveShaderStr , currDatapath );
if( !String.IsNullOrEmpty( fullPathname ) )
{
shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension
string[] subStr = shaderName.Split( '/' );
if( subStr.Length > 0 )
{
shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname
}
}
else
{
shaderName = string.Empty;
}
}
public static void AddTypeToString( ref string myString , string typeName )
{
myString += typeName;
}
public static void AddFieldToString( ref string myString , string fieldName , object fieldValue )
{
myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue;
}
public static void AddFieldValueToString( ref string myString , object fieldValue )
{
myString += FIELD_SEPARATOR + fieldValue.ToString();
}
public static void AddLineTerminator( ref string myString )
{
myString += LINE_TERMINATOR;
}
public static string CreateChecksum( string buffer )
{
SHA1 sha1 = SHA1.Create();
byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer );
byte[] hash = sha1.ComputeHash( buf , 0 , buf.Length );
string hashstr = BitConverter.ToString( hash ).Replace( "-" , "" );
return hashstr;
}
public static void SaveTextfileToDisk( string shaderBody , string pathName , bool addAdditionalInfo = true )
{
if( addAdditionalInfo )
{
shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody;
// Add checksum
string checksum = CreateChecksum( shaderBody );
shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
}
// Write to disk
StreamWriter fileWriter = new StreamWriter( pathName );
try
{
fileWriter.Write( shaderBody );
}
catch( Exception e )
{
Debug.LogException( e );
}
finally
{
fileWriter.Close();
}
}
public static string AddAdditionalInfo( string shaderBody )
{
shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody;
string checksum = CreateChecksum( shaderBody );
shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
return shaderBody;
}
public static string LoadTextFileFromDisk( string pathName )
{
string result = string.Empty;
if( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
{
StreamReader fileReader = null;
try
{
fileReader = new StreamReader( pathName );
result = fileReader.ReadToEnd();
}
catch( Exception e )
{
Debug.LogException( e );
}
finally
{
if( fileReader != null )
fileReader.Close();
}
}
return result;
}
public static bool IsASEShader( Shader shader )
{
string datapath = AssetDatabase.GetAssetPath( shader );
if( UIUtils.IsUnityNativeShader( datapath ) )
{
return false;
}
string buffer = LoadTextFileFromDisk( datapath );
if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
{
return false;
}
return true;
}
public static bool IsShaderFunction( string functionInfo )
{
string buffer = functionInfo;
if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
{
return false;
}
return true;
}
public static bool HasValidShaderBody( ref string shaderBody )
{
int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin );
if( shaderBodyBeginId > -1 )
{
int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd );
return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId );
}
return false;
}
public static int[] AllIndexesOf( this string str , string substr , bool ignoreCase = false )
{
if( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) )
{
throw new ArgumentException( "String or substring is not specified." );
}
List<int> indexes = new List<int>();
int index = 0;
while( ( index = str.IndexOf( substr , index , ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 )
{
indexes.Add( index++ );
}
return indexes.ToArray();
}
public static void AddFunctionHeader( ref string function , string header )
{
function += string.Format( "\t\t{0}\n\t\t{{\n", header );
}
public static void AddSingleLineFunction( ref string function , string header )
{
function += string.Format( "\t\t{0}", header );
}
public static void AddFunctionLine( ref string function , string line )
{
function += string.Format( "\t\t\t{0}\n", line );
}
public static void CloseFunctionBody( ref string function )
{
function += "\t\t}\n";
}
public static string CreateFullFunction( string header , params string[] functionLines )
{
string result = string.Empty;
AddFunctionHeader( ref result , header );
for( int i = 0 ; i > functionLines.Length ; i++ )
{
AddFunctionLine( ref result , functionLines[ i ] );
}
CloseFunctionBody( ref result );
return result;
}
public static string CreateCodeComments( bool forceForwardSlash , params string[] comments )
{
string finalComment = string.Empty;
if( comments.Length == 1 )
{
finalComment = "//" + comments[ 0 ];
}
else
{
if( forceForwardSlash )
{
for( int i = 0 ; i < comments.Length ; i++ )
{
finalComment += "//" + comments[ i ];
if( i < comments.Length - 1 )
{
finalComment += "\n\t\t\t";
}
}
}
else
{
finalComment = "/*";
for( int i = 0 ; i < comments.Length ; i++ )
{
if( i != 0 )
finalComment += "\t\t\t";
finalComment += comments[ i ];
if( i < comments.Length - 1 )
finalComment += "\n";
}
finalComment += "*/";
}
}
return finalComment;
}
public static string GetUVChannelDeclaration( string uvName , int channelId , int set )
{
string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/;
}
public static string GetUVChannelName( string uvName , int set )
{
string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
return uvSetStr + uvName;
}
public static string GetVertexUVChannelName( int set )
{
string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() );
return uvSetStr;
}
//Floatify adds a .0 to the number as soon operarions with floats require that
// if value % 1 != 0 it has decimal numbers
// The regex checks if number is something like 4e+07 which cannot be "floatified"
private const string CheckFloatifyPatt = "[eE][+-]";
public static string Floatify( float value )
{
string finalValue = value.ToString();
return ( value % 1 ) != 0 ? finalValue :
( Regex.IsMatch( finalValue , CheckFloatifyPatt ) ? finalValue : finalValue + FloatifyStr );
}
public static string Vector2ToString( Vector2 data )
{
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString();
}
public static string Vector3ToString( Vector3 data )
{
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString();
}
public static string Vector4ToString( Vector4 data )
{
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString();
}
public static string ColorToString( Color data )
{
return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString();
}
public static string Matrix3x3ToString( Matrix4x4 matrix )
{
return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString();
}
public static string Matrix4x4ToString( Matrix4x4 matrix )
{
return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
matrix[ 3 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 3 ].ToString();
}
public static Vector2 StringToVector2( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length >= 2 )
{
return new Vector2( Convert.ToSingle( parsedData[ 0 ] ) ,
Convert.ToSingle( parsedData[ 1 ] ) );
}
return Vector2.zero;
}
public static Vector3 StringToVector3( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length >= 3 )
{
return new Vector3( Convert.ToSingle( parsedData[ 0 ] ) ,
Convert.ToSingle( parsedData[ 1 ] ) ,
Convert.ToSingle( parsedData[ 2 ] ) );
}
return Vector3.zero;
}
public static Vector4 StringToVector4( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length >= 4 )
{
return new Vector4( Convert.ToSingle( parsedData[ 0 ] ) ,
Convert.ToSingle( parsedData[ 1 ] ) ,
Convert.ToSingle( parsedData[ 2 ] ) ,
Convert.ToSingle( parsedData[ 3 ] ) );
}
return Vector4.zero;
}
public static Color StringToColor( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length >= 4 )
{
return new Color( Convert.ToSingle( parsedData[ 0 ] ) ,
Convert.ToSingle( parsedData[ 1 ] ) ,
Convert.ToSingle( parsedData[ 2 ] ) ,
Convert.ToSingle( parsedData[ 3 ] ) );
}
return Color.white;
}
public static Matrix4x4 StringToMatrix3x3( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length == 9 )
{
Matrix4x4 matrix = new Matrix4x4();
matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] );
matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] );
matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] );
matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 3 ] );
matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 4 ] );
matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 5 ] );
matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 6 ] );
matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 7 ] );
matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 8 ] );
return matrix;
}
return Matrix4x4.identity;
}
public static Matrix4x4 StringToMatrix4x4( string data )
{
string[] parsedData = data.Split( VECTOR_SEPARATOR );
if( parsedData.Length == 16 )
{
Matrix4x4 matrix = new Matrix4x4();
matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] );
matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] );
matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] );
matrix[ 0 , 3 ] = Convert.ToSingle( parsedData[ 3 ] );
matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 4 ] );
matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 5 ] );
matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 6 ] );
matrix[ 1 , 3 ] = Convert.ToSingle( parsedData[ 7 ] );
matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 8 ] );
matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 9 ] );
matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 10 ] );
matrix[ 2 , 3 ] = Convert.ToSingle( parsedData[ 11 ] );
matrix[ 3 , 0 ] = Convert.ToSingle( parsedData[ 12 ] );
matrix[ 3 , 1 ] = Convert.ToSingle( parsedData[ 13 ] );
matrix[ 3 , 2 ] = Convert.ToSingle( parsedData[ 14 ] );
matrix[ 3 , 3 ] = Convert.ToSingle( parsedData[ 15 ] );
return matrix;
}
return Matrix4x4.identity;
}
public static void SaveTextureToDisk( Texture2D tex , string pathname )
{
byte[] rawData = tex.GetRawTextureData();
Texture2D newTex = new Texture2D( tex.width , tex.height , tex.format , tex.mipmapCount > 1 , false );
newTex.LoadRawTextureData( rawData );
newTex.Apply();
byte[] pngData = newTex.EncodeToPNG();
File.WriteAllBytes( pathname , pngData );
}
//public static void SaveObjToList( string newObj )
//{
// Debug.Log( UIUtils.CurrentWindow.Lastpath );
// UIUtils.CurrentWindow.Lastpath = newObj;
// string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
// string[] allLocations = lastOpenedObj.Split( ':' );
// string lastLocation = allLocations[ allLocations.Length - 1 ];
// string resave = string.Empty;
// for ( int i = 0; i < allLocations.Length; i++ )
// {
// if ( string.IsNullOrEmpty( allLocations[ i ] ) )
// continue;
// resave += allLocations[ i ];
// resave += ":";
// }
// resave += newObj;
// EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
//}
//public static void DeleteObjFromList( string newObj )
//{
// string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
// string[] allLocations = lastOpenedObj.Split( ':' );
// string resave = string.Empty;
// for ( int i = 0; i < allLocations.Length; i++ )
// {
// if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) )
// continue;
// resave += allLocations[ i ];
// if ( i < allLocations.Length - 1 )
// resave += ":";
// }
// EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
//}
// Polynomial: 0xedb88320
static readonly uint[] crc32_tab = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
public static uint CRC32( byte[] buf, uint crc = 0 )
{
uint i = 0;
uint size = ( uint )buf.Length;
crc = crc ^ 0xFFFFFFFF;
while ( size-- > 0 )
{
crc = crc32_tab[ ( crc ^ buf[ i++ ] ) & 0xFF ] ^ ( crc >> 8 );
}
return crc ^ 0xFFFFFFFF;
}
}
}