53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Bone Blend Weights" , "Vertex Data" , "Bone blend weights for skinned Meshes" )]
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public sealed class BlendWeightsNode : VertexDataNode
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{
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private const string IncorrectUnityVersionMessage = "This info is only available on Unity 2019.1 or above.";
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private const string StandardSurfaceErrorMessage = "This info is not available on standard surface shaders.";
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_currentVertexData = GeneratorUtils.VertexBlendWeightsStr;
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m_errorMessageTypeIsError = NodeMessageType.Error;
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}
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public override void OnNodeLogicUpdate( DrawInfo drawInfo )
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{
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base.OnNodeLogicUpdate( drawInfo );
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if( UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface )
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{
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if( !m_showErrorMessage )
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{
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m_showErrorMessage = true;
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m_errorMessageTooltip = StandardSurfaceErrorMessage;
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}
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}
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else
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{
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m_showErrorMessage = false;
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}
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}
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public override string GenerateShaderForOutput( int outputId , ref MasterNodeDataCollector dataCollector , bool ignoreLocalVar )
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{
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string blendWeights = string.Empty;
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if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
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{
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blendWeights = dataCollector.TemplateDataCollectorInstance.GetBlendWeights();
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return GetOutputVectorItem( 0 , outputId , blendWeights );
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}
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return GenerateErrorValue( outputId );
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}
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}
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}
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