164 lines
5.5 KiB
C#
164 lines
5.5 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Screen Position", "Camera And Screen", "Gives access to the screen coordinates of the mesh vertex or fragment, where the X and Y values represent the horizontal and vertical positions. Use the Mode dropdown to choose the desired output mode." )]
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public sealed class ScreenPosInputsNode : SurfaceShaderINParentNode
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{
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enum Mode
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{
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Normalized = 0,
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Raw,
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Center,
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Tiled,
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Pixel
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};
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private readonly string[] m_outputTypeStr = { "Normalized", "Raw", "Center", "Tiled", "Pixel" };
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[SerializeField]
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private int m_outputTypeInt = ( int )Mode.Normalized;
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[SerializeField]
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private bool m_scaleAndOffset = false;
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private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_currentInput = SurfaceInputs.SCREEN_POS;
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InitialSetup();
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m_textLabelWidth = 65;
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m_autoWrapProperties = true;
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m_hasLeftDropdown = true;
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m_previewShaderGUID = "a5e7295278a404175b732f1516fb68a6";
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if( UIUtils.CurrentWindow != null && UIUtils.CurrentWindow.CurrentGraph != null && UIUtils.CurrentShaderVersion() <= 2400 )
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{
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m_outputTypeInt = ( int )Mode.Raw;
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m_previewMaterialPassId = ( int )m_outputTypeInt;
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}
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ConfigureHeader();
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}
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public override void Draw( DrawInfo drawInfo )
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{
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base.Draw( drawInfo );
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EditorGUI.BeginChangeCheck();
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m_outputTypeInt = m_upperLeftWidget.DrawWidget( this, m_outputTypeInt, m_outputTypeStr );
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if( EditorGUI.EndChangeCheck() )
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{
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ConfigureHeader();
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}
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}
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public override void DrawProperties()
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{
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//base.DrawProperties();
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EditorGUI.BeginChangeCheck();
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m_outputTypeInt = EditorGUILayoutPopup( "Mode", m_outputTypeInt, m_outputTypeStr );
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if( EditorGUI.EndChangeCheck() )
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{
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ConfigureHeader();
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}
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}
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void ConfigureHeader()
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{
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SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, m_outputTypeStr[ m_outputTypeInt ] ) );
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m_previewMaterialPassId = m_outputTypeInt;
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}
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public override void Reset()
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{
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base.Reset();
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}
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public override void Destroy()
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{
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base.Destroy();
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m_upperLeftWidget = null;
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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{
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if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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{
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return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
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}
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m_currentPrecisionType = PrecisionType.Float;
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// TODO: these kinds of calls need a serious cleanup, too much redundancy
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string screenPos = string.Empty;
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if ( dataCollector.TesselationActive && dataCollector.IsFragmentCategory || dataCollector.IsTemplate )
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{
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switch ( ( Mode )m_outputTypeInt )
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{
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case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalizedOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRawOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenterOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiledOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixelOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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}
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}
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else
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{
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switch ( ( Mode )m_outputTypeInt )
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{
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case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRaw( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenter( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiled( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixel( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
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}
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}
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m_outputPorts[ 0 ].SetLocalValue( screenPos, dataCollector.PortCategory );
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return GetOutputVectorItem( 0, outputId, screenPos );
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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if( UIUtils.CurrentShaderVersion() > 2400 )
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{
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if( UIUtils.CurrentShaderVersion() < 6102 )
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{
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bool project = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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m_outputTypeInt = project ? ( int )Mode.Normalized : ( int )Mode.Raw;
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}
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else
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{
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m_outputTypeInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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}
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}
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if( UIUtils.CurrentShaderVersion() > 3107 )
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{
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m_scaleAndOffset = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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m_scaleAndOffset = false;
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}
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ConfigureHeader();
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeInt );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_scaleAndOffset );
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}
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}
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}
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