Files
KopMap/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs
2025-04-03 02:30:16 +08:00

180 lines
6.1 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the scene to the object as seen by the camera" )]
public sealed class ScreenDepthNode : ParentNode
{
[SerializeField]
private int m_viewSpaceInt = ( int )DepthMode.DepthEye;
private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }
private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT4, false, "Pos" );
AddOutputPort( WirePortDataType.FLOAT, "Depth" );
m_autoWrapProperties = true;
m_hasLeftDropdown = true;
UpdateAdditonalTitleText();
}
public override void AfterCommonInit()
{
base.AfterCommonInit();
if( PaddingTitleLeft == 0 )
{
PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
if( PaddingTitleRight == 0 )
PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
}
}
public override void Destroy()
{
base.Destroy();
m_upperLeftWidget = null;
}
private void UpdateAdditonalTitleText()
{
SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
EditorGUI.BeginChangeCheck();
m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );
if( EditorGUI.EndChangeCheck() )
{
UpdateAdditonalTitleText();
}
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );
if ( EditorGUI.EndChangeCheck() )
{
UpdateAdditonalTitleText();
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
{
UIUtils.ShowNoVertexModeNodeMessage( this );
return "0";
}
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
if ( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
if ( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HDRP )
{
if ( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.URP )
{
dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
}
else
{
dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
}
}
string screenPosNorm = string.Empty;
if ( m_inputPorts[ 0 ].IsConnected )
{
screenPosNorm = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
}
else
{
if ( dataCollector.IsTemplate )
{
if ( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPosNorm, true, MasterNodePortCategory.Fragment ) )
{
screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
}
}
else
{
screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
}
}
string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
if ( m_depthMode == DepthMode.DepthLinearEye || m_depthMode == DepthMode.DepthLinear01 )
{
string viewSpace = ( m_depthMode == DepthMode.DepthLinearEye ) ? "LinearEyeDepth" : "Linear01Depth";
if ( dataCollector.IsTemplate && dataCollector.IsSRP )
{
screenDepthInstruction = string.Format( "{0}( {1}, _ZBufferParams )", viewSpace, screenDepthInstruction );
}
else
{
screenDepthInstruction = string.Format( "{0}( {1} )", viewSpace, screenDepthInstruction );
}
}
else if ( m_depthMode == DepthMode.DepthEye )
{
screenDepthInstruction = string.Format( "{0} * ( _ProjectionParams.z - _ProjectionParams.y )", screenDepthInstruction );
}
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction );
m_outputPorts[ 0 ].SetLocalValue( GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory );
return GetOutputColorItem( 0, outputId, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() >= 13901 && UIUtils.CurrentShaderVersion() < 19702 )
{
bool convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
if ( !convertToLinear )
{
if ( m_viewSpaceInt == ( int )DepthMode.DepthLinearEye )
{
m_viewSpaceInt = ( int )DepthMode.DepthEye;
}
else if ( m_viewSpaceInt == ( int )DepthMode.DepthLinear01 )
{
m_viewSpaceInt = ( int )DepthMode.Depth01;
}
}
}
UpdateAdditonalTitleText();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
}
}
}