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KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FlipNode.shader
2025-04-03 02:30:16 +08:00

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Shader "Hidden/FlipNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 _Flip;
int _Count;
float4 frag( v2f_img i ) : SV_Target
{
float4 output = 0;
output = ( _Flip.x * -2 + 1 ) * tex2D( _A, i.uv ).x;
output.y = ( _Count > 1 ) ? ( ( _Flip.y * -2 + 1 ) * tex2D( _A, i.uv ).y ) : output.y;
output.z = ( _Count > 2 ) ? ( ( _Flip.z * -2 + 1 ) * tex2D( _A, i.uv ).z ) : output.z;
output.w = ( _Count > 3 ) ? ( ( _Flip.w * -2 + 1 ) * tex2D( _A, i.uv ).w ) : output.w;
return output;
}
ENDCG
}
}
}