34 lines
711 B
Plaintext
34 lines
711 B
Plaintext
Shader "Hidden/FlipNode"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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float4 _Flip;
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int _Count;
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float4 frag( v2f_img i ) : SV_Target
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{
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float4 output = 0;
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output = ( _Flip.x * -2 + 1 ) * tex2D( _A, i.uv ).x;
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output.y = ( _Count > 1 ) ? ( ( _Flip.y * -2 + 1 ) * tex2D( _A, i.uv ).y ) : output.y;
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output.z = ( _Count > 2 ) ? ( ( _Flip.z * -2 + 1 ) * tex2D( _A, i.uv ).z ) : output.z;
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output.w = ( _Count > 3 ) ? ( ( _Flip.w * -2 + 1 ) * tex2D( _A, i.uv ).w ) : output.w;
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return output;
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}
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ENDCG
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}
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}
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}
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