Files
KopMap/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/PositionNode.cs
2025-04-03 02:30:16 +08:00

118 lines
3.8 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Position", "Surface Data", "Surface position. Absolute World-space, by default.\n\n" +
"Object: Object-space position, local to object.\n\n" +
"World: Absolute world position, global to scene origin.\n\n" +
"Relative World: Camera-relative world position.\n\n" +
"View: View-space position.\n\n" )]
public sealed class PositionNode : SurfaceShaderINParentNode
{
public enum Space
{
Object,
World,
RelativeWorld,
View
}
private readonly string[] m_outputSpaceStr = { "Object", "World", "Relative World", "View" };
[SerializeField]
private int m_outputSpaceIndex = ( int )Space.World;
private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentInput = SurfaceInputs.WORLD_POS;
m_drawPreviewAsSphere = true;
m_previewShaderGUID = "62a28fcb1f1dd5640a572771eb121a3b";
m_hasLeftDropdown = true;
m_textLabelWidth = 65;
m_autoWrapProperties = true;
InitialSetup();
m_previewMaterialPassId = ( int )m_outputSpaceIndex;
ConfigureHeader();
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
EditorGUI.BeginChangeCheck();
m_outputSpaceIndex = m_upperLeftWidget.DrawWidget( this, m_outputSpaceIndex, m_outputSpaceStr );
if ( EditorGUI.EndChangeCheck() )
{
ConfigureHeader();
}
}
public override void DrawProperties()
{
EditorGUI.BeginChangeCheck();
m_outputSpaceIndex = EditorGUILayoutPopup( "Mode", m_outputSpaceIndex, m_outputSpaceStr );
if ( EditorGUI.EndChangeCheck() )
{
ConfigureHeader();
}
if ( m_outputSpaceIndex == ( int )Space.World )
{
EditorGUILayout.HelpBox( "World refers to absolute World-Space coordinates, in full coordinates around the origin.", MessageType.Info );
}
else if ( m_outputSpaceIndex == ( int )Space.RelativeWorld )
{
EditorGUILayout.HelpBox( "Relative World refers to Camera-relative World-space, where values are kept relative to the Camera position, making them less prone to the numerical precision degradation of large floating point values.", MessageType.Info );
}
}
void ConfigureHeader()
{
SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, m_outputSpaceStr[ m_outputSpaceIndex ] ) );
m_previewMaterialPassId = m_outputSpaceIndex;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
{
UIUtils.ShowNoVertexModeNodeMessage( this );
return string.Format( "{0}( 0, 0, 0 )", UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT3 ) );
}
if ( dataCollector.IsTemplate )
{
string varName = dataCollector.TemplateDataCollectorInstance.GetPosition( ( Space )m_outputSpaceIndex );
return GetOutputVectorItem( 0, outputId, varName );
}
else
{
string worldPosition = GeneratorUtils.GeneratePosition( ref dataCollector, UniqueId, ( Space )m_outputSpaceIndex );
return GetOutputVectorItem( 0, outputId, worldPosition );
}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_outputSpaceIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
ConfigureHeader();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_outputSpaceIndex );
}
}
}