Files
KopMap/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
2025-04-03 02:30:16 +08:00

208 lines
7.5 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )]
public sealed class SurfaceDepthNode : ParentNode
{
[SerializeField]
private int m_viewSpaceInt = 0;
private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }
private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
private void UpdateAdditonalTitleText()
{
SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );
}
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" );
AddOutputPort( WirePortDataType.FLOAT, "Depth" );
m_autoWrapProperties = true;
m_hasLeftDropdown = true;
UpdateAdditonalTitleText();
}
public override void Destroy()
{
base.Destroy();
m_upperLeftWidget = null;
}
public override void AfterCommonInit()
{
base.AfterCommonInit();
if( PaddingTitleLeft == 0 )
{
PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
if( PaddingTitleRight == 0 )
PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
}
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
EditorGUI.BeginChangeCheck();
m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );
if( EditorGUI.EndChangeCheck() )
{
UpdateAdditonalTitleText();
}
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );
if( EditorGUI.EndChangeCheck() )
{
UpdateAdditonalTitleText();
}
}
private string ApplyLinearDepthModifier( ref MasterNodeDataCollector dataCollector, string instruction )
{
switch ( m_depthMode )
{
case DepthMode.DepthLinearEye: instruction = GeneratorUtils.ApplyLinearDepthModifier( ref dataCollector, instruction, m_depthMode ); break;
case DepthMode.DepthLinear01: instruction = GeneratorUtils.ApplyLinearDepthModifier( ref dataCollector, instruction, m_depthMode ); break;
case DepthMode.DepthEye: instruction = string.Format( "( {0} ) * ( _ProjectionParams.z - _ProjectionParams.y )", instruction ); break;
case DepthMode.Depth01:
default: break;
}
return instruction;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
{
UIUtils.ShowNoVertexModeNodeMessage( this );
return "0";
}
if ( dataCollector.IsTemplate )
{
if( m_inputPorts[ 0 ].IsConnected )
{
string vertexPos = "vertexPos" + OutputId;
GenerateInputInVertex( ref dataCollector, 0, vertexPos, false );
string clipPos = dataCollector.TemplateDataCollectorInstance.GetClipPosForValue( vertexPos, OutputId );
string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
string instruction = string.Format( "{0}.z / {0}.w", clipPos );
instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, varName, instruction );
return varName;
}
else
{
return dataCollector.TemplateDataCollectorInstance.GetSurfaceDepth( m_depthMode, CurrentPrecisionType );
}
}
dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex )
{
string vertexPos;
string varName;
if ( m_inputPorts[ 0 ].IsConnected )
{
vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
}
else
{
vertexPos = Constants.VertexShaderInputStr + ".vertex.xyz";
varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ];
}
string instruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
string clipDepth = "clipDepth" + OutputId;
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, instruction );
instruction = string.Format( "{0}.x / {0}.y", clipDepth );
instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, varName, instruction );
return varName;
}
if ( m_inputPorts[ 0 ].IsConnected )
{
if ( dataCollector.TesselationActive )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
string vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string instruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
string clipDepth = "clipDepth" + OutputId;
string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, instruction );
instruction = string.Format( "{0}.x / {0}.y", clipDepth );
instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
RegisterLocalVariable( 0, instruction, ref dataCollector, varName );
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
else
{
var savedPortCategory = dataCollector.PortCategory;
dataCollector.PortCategory = MasterNodePortCategory.Vertex;
string vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
dataCollector.PortCategory = savedPortCategory;
string clipDepth = "clipDepth" + OutputId;
dataCollector.AddToInput( UniqueId, clipDepth, WirePortDataType.FLOAT2 );
string clipDepthOutput = string.Format( "{0}.{1}", Constants.VertexShaderOutputStr, clipDepth );
string clipDepthInput = string.Format( "{0}.{1}", Constants.InputVarStr, clipDepth );
string vertexInstruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
dataCollector.AddToVertexLocalVariables( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, vertexInstruction );
dataCollector.AddToVertexLocalVariables( UniqueId, clipDepthOutput, clipDepth );
string fragmentInstruction = string.Format( "{0}.x / {0}.y", clipDepthInput );
fragmentInstruction = ApplyLinearDepthModifier( ref dataCollector, fragmentInstruction );
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, varName, fragmentInstruction );
return varName;
}
}
else
{
return GeneratorUtils.GenerateSurfaceDepth( ref dataCollector, UniqueId, CurrentPrecisionType, m_depthMode );
}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
UpdateAdditonalTitleText();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
}
}
}