Files
KopMap/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs
2025-04-03 02:30:16 +08:00

51 lines
1.9 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera",castType:null, shortcutKey:KeyCode.None, available:false, deprecated:true )]
public sealed class ObjSpaceViewDirHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "ObjSpaceViewDir";
//TODO: revisit this later
m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
m_outputPorts[ 0 ].Name = "XYZ";
AddOutputPort( WirePortDataType.FLOAT, "X" );
AddOutputPort( WirePortDataType.FLOAT, "Y" );
AddOutputPort( WirePortDataType.FLOAT, "Z" );
m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
m_errorMessageTooltip = "This node still works but is now deprecated. Please use \"View Dir\" instead.";
m_errorMessageTypeIsError = NodeMessageType.Warning;
m_showErrorMessage = true;
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "objectSpaceViewDir" + OutputId;
}
public override void DrawProperties()
{
base.DrawProperties();
if ( m_showErrorMessage )
{
EditorGUILayout.HelpBox( m_errorMessageTooltip, MessageType.Warning );
}
}
}
}