30 lines
928 B
C#
30 lines
928 B
C#
using System.Xml;
|
|
using UnityEngine;
|
|
|
|
namespace DefaultNamespace
|
|
{
|
|
public static class XmlReaderEx
|
|
{
|
|
public static Vector3 ReadVector3(this XmlNode vNode)
|
|
{
|
|
float x = float.Parse(vNode.Attributes["x"].Value);
|
|
float y = float.Parse(vNode.Attributes["y"].Value);
|
|
float z = float.Parse(vNode.Attributes["z"].Value);
|
|
return new Vector3(x, y, z);
|
|
}
|
|
|
|
public static Vector3 ReadVector2(this XmlNode vNode)
|
|
{
|
|
float x = float.Parse(vNode.Attributes["x"].Value);
|
|
float y = float.Parse(vNode.Attributes["y"].Value);
|
|
return new Vector2(x, y);
|
|
}
|
|
|
|
public static Vector3 ReadUV2(this XmlNode vNode)
|
|
{
|
|
float x = float.Parse(vNode.Attributes["u"].Value);
|
|
float y = float.Parse(vNode.Attributes["v"].Value);
|
|
return new Vector2(x, y);
|
|
}
|
|
}
|
|
} |