152 lines
4.8 KiB
Plaintext
152 lines
4.8 KiB
Plaintext
Shader /*ase_name*/"Hidden/Templates/UI-Default"/*end*/
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
|
_Color ("Tint", Color) = (1,1,1,1)
|
|
|
|
_StencilComp ("Stencil Comparison", Float) = 8
|
|
_Stencil ("Stencil ID", Float) = 0
|
|
_StencilOp ("Stencil Operation", Float) = 0
|
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
|
|
_ColorMask ("Color Mask", Float) = 15
|
|
|
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
|
|
/*ase_props*/
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
"PreviewType"="Plane"
|
|
"CanUseSpriteAtlas"="True"
|
|
}
|
|
|
|
Stencil
|
|
{
|
|
Ref [_Stencil]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOp]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest [unity_GUIZTestMode]
|
|
Blend One OneMinusSrcAlpha
|
|
ColorMask [_ColorMask]
|
|
|
|
/*ase_pass*/
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.5
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "UnityUI.cginc"
|
|
|
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
|
|
/*ase_pragma*/
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
/*ase_vdata:p=p;uv0=tc0.xy;c=c*/
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
float4 worldPosition : TEXCOORD1;
|
|
float4 mask : TEXCOORD2;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
/*ase_interp(3,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _Color;
|
|
fixed4 _TextureSampleAdd;
|
|
float4 _ClipRect;
|
|
float4 _MainTex_ST;
|
|
float _UIMaskSoftnessX;
|
|
float _UIMaskSoftnessY;
|
|
|
|
/*ase_globals*/
|
|
|
|
v2f vert(appdata_t v /*ase_vert_input*/)
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
|
|
/*ase_vert_code:v=appdata_t;OUT=v2f*/
|
|
|
|
v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
|
|
|
|
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
|
OUT.worldPosition = v.vertex;
|
|
OUT.vertex = vPosition;
|
|
|
|
float2 pixelSize = vPosition.w;
|
|
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
|
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
OUT.texcoord = v.texcoord;
|
|
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
|
|
|
OUT.color = v.color * _Color;
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 frag(v2f IN /*ase_frag_input*/) : SV_Target
|
|
{
|
|
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
|
|
//The incoming alpha could have numerical instability, which makes it very sensible to
|
|
//HDR color transparency blend, when it blends with the world's texture.
|
|
const half alphaPrecision = half(0xff);
|
|
const half invAlphaPrecision = half(1.0/alphaPrecision);
|
|
IN.color.a = round(IN.color.a * alphaPrecision)*invAlphaPrecision;
|
|
|
|
/*ase_frag_code:IN=v2f*/
|
|
|
|
half4 color = /*ase_frag_out:Color;Float4*/IN.color * (tex2D(_MainTex, TRANSFORM_TEX(IN.texcoord.xy, _MainTex)) + _TextureSampleAdd)/*end*/;
|
|
|
|
#ifdef UNITY_UI_CLIP_RECT
|
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
color.a *= m.x * m.y;
|
|
#endif
|
|
|
|
#ifdef UNITY_UI_ALPHACLIP
|
|
clip (color.a - 0.001);
|
|
#endif
|
|
|
|
color.rgb *= color.a;
|
|
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
CustomEditor "AmplifyShaderEditor.MaterialInspector"
|
|
}
|