56 lines
3.5 KiB
Plaintext
Generated
56 lines
3.5 KiB
Plaintext
Generated
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m_Name: Fade Transition
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during a function's transition between on and off states. This node takes a fade
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input and remaps it based on a noise value, typically derived from a texture.\n\nWhen
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Fade Value is set to 0, the output will be 0, and when Fade Value is 1, the output
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reaches exactly 1. Between 0 and 1, the transition pattern is defined by the
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noise.\n\nThis node can be used to manage LOD transitions.\r\n\r\n* Noise: The
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noise variation applied to modify the fade effect.\n\n* Fade Value: Controls
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the extent of the transition.\r\n\n* Fade Contrast: Adjusts the sharpness of
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transition edges; higher values.\n result in crisper edges as pixels shift from
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transparent to opaque.\r\n\n* \rFade: The final computed fade value."
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