29 lines
469 B
Plaintext
29 lines
469 B
Plaintext
Shader "Hidden/SwizzleNode"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_Mask("_Mask", Vector) = (0,0,0,0)
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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int4 _Mask;
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float4 frag(v2f_img i) : SV_Target
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{
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float4 a = tex2D(_A, i.uv);
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return float4( a[ _Mask.x ], a[ _Mask.y ], a[ _Mask.z ], a[ _Mask.w ] );
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}
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ENDCG
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}
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}
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}
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