52 lines
997 B
Plaintext
52 lines
997 B
Plaintext
Shader "Hidden/SwitchBySRPVersion"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_B ("_B", 2D) = "white" {}
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_C ("_C", 2D) = "white" {}
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_D ("_D", 2D) = "white" {}
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_E ("_E", 2D) = "white" {}
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_F ("_F", 2D) = "white" {}
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_G ("_G", 2D) = "white" {}
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_H( "_H", 2D ) = "white" {}
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_Condition( "_Condition", Int ) = 0
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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sampler2D _B;
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sampler2D _C;
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sampler2D _D;
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sampler2D _E;
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sampler2D _F;
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sampler2D _G;
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sampler2D _H;
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int _Condition;
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float4 frag(v2f_img i) : SV_Target
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{
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switch ( _Condition )
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{
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case 1: return tex2D( _B, i.uv );
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case 2: return tex2D( _C, i.uv );
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case 3: return tex2D( _D, i.uv );
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case 4: return tex2D( _E, i.uv );
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case 5: return tex2D( _F, i.uv );
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case 6: return tex2D( _G, i.uv );
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}
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return tex2D( _A, i.uv );
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}
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ENDCG
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}
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}
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}
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