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KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchBySRPVersionNode.shader
2025-04-03 02:30:16 +08:00

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Shader "Hidden/SwitchBySRPVersion"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_C", 2D) = "white" {}
_D ("_D", 2D) = "white" {}
_E ("_E", 2D) = "white" {}
_F ("_F", 2D) = "white" {}
_G ("_G", 2D) = "white" {}
_H( "_H", 2D ) = "white" {}
_Condition( "_Condition", Int ) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
sampler2D _D;
sampler2D _E;
sampler2D _F;
sampler2D _G;
sampler2D _H;
int _Condition;
float4 frag(v2f_img i) : SV_Target
{
switch ( _Condition )
{
case 1: return tex2D( _B, i.uv );
case 2: return tex2D( _C, i.uv );
case 3: return tex2D( _D, i.uv );
case 4: return tex2D( _E, i.uv );
case 5: return tex2D( _F, i.uv );
case 6: return tex2D( _G, i.uv );
}
return tex2D( _A, i.uv );
}
ENDCG
}
}
}