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KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
2025-04-03 02:30:16 +08:00

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Shader "Hidden/PrimitiveIDVariableNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
{
return ase_primitiveId;
}
ENDCG
}
}
}